2023-03-17

ES-DE v2.0.0

EmuCR: ES-DEEmulationStation Desktop Edition (ES-DE) v2.0.0 is released. EmulationStation Desktop Edition (ES-DE) is a frontend application for browsing and launching games from your multi-platform game collection. It comes preconfigured for use with RetroArch and a number of other emulators. It's also fully customizable so you can easily expand it to launch any emulators or applications that are not included in the bundled configuration. ES-DE is free and open source and will remain so forever. It's also true multi-platform and runs on numerous operating systems such as Ubuntu, Linux Mint, Manjaro, Fedora, FreeBSD, macOS and Windows.

ES-DE Changelog:
Made fundamental changes to the application logic by removing most view styles and replacing them with a new theme variants concept
Added theme support for defining and applying different layouts for various display aspect ratios such as 16:9 and 4:3
Added theme support for defining and applying different color schemes
Added theme support for defining and applying granular transition animation profiles
Added a new grid component that is usable in both the system and gamelist views
Made gamelist theming much more flexible by allowing any number of elements of any types to be defined
Deprecated multiple older theming concepts like features, extras and hardcoded metadata attributes
Renamed the default theme set from rbsimple-DE to Slate (slate-es-de)
Ported modern-DE to the new theme engine and renamed it to Modern (modern-es-de)
Added variant trigger (override) support to replicate the legacy theme engine automatic view style switching
Events are now parsed during startup which avoids issues with the OS thinking the application has hung when loading
Added an application updater that checks for new releases on startup (currently only provides notifications)
Replaced the NanoSVG library with LunaSVG for greatly improved SVG rendering capabilities
Added support for caching of SVG images
Added support for sizing SVG images arbitrarily (overriding the image aspect ratio by stretching and squashing)
Added support for 2x and 4x MSAA anti-aliasing (OpenGL renderer only)
(Windows) Made game launching more seamless by making the application window one pixel wider instead of one pixel less in height
gamelist.xml files are no longer loaded from the ROMs/system directories (although old behavior can be retained via an es_settings.xml option)
Added support for always grouping custom collections under the custom collections system regardless of theme set support
Added support for mixed-case custom collection names
Added a startup progress bar to the splash screen
Expanded the quick system select menu option from an on/off entry to a selection of different button combinations
Expanded the random system or game button from an on/off entry to a selection between "Games only", "Games and systems" or "Disabled"
Changed the order of the help system entries Y, X, B and A to instead be listed as A, B, X and Y
Changed the start button for the screensaver from "Back" to "X"
Changed the help system description for the "A" button in the gamelist view from "Launch" to "Select"
Changed the menu header for the gamelist options menu from "Options" to "Gamelist options"
Added support for the Emerson Arcadia 2001 (arcadia) game system
Added support for the Arduboy Miniature Game System (arduboy)
Added support for the Acorn Computers BBC Micro (bbcmicro) game system by adding the MAME standalone emulator
Added support for the Capcom Play System I, II and III (cps1, cps2 and cps3) game systems
Added support for the VTech CreatiVision (crvision) game system
Added support for the Tiger Electronics Game.com (gamecom) game system
Added support for the LCD Handheld Games (lcdgames) game system
Added support for the Sega Mega Drive (megadrivejp) game system (Japanese region)
Added support for the Casio PV-1000 (pv1000) game system
Added support for the Quake (quake) game system
Added support for the VTech V.Smile (vsmile) game system
Added support for the WASM-4 Fantasy Console (wasm4) game system
Added support for the Microsoft Windows (windows) game system
Added support for the Nintendo Wii U (wiiu) game system on Linux and macOS by adding the Cemu standalone emulator
Added support for the Infocom Z-machine (zmachine) game system by adding the Gargoyle standalone emulator
Added support for the Ava release of Ryujinx for the switch system on Linux and Windows
(macOS) Added support for the Nintendo Switch (switch) game system by adding the Ryujinx standalone emulator
Added ares standalone as an alternative emulator for many systems
Added MAME standalone as the default emulator for the macintosh system (Mac SE and Mac Plus diskette images)
Added MAME standalone as the default emulator for the gameandwatch system
Added Stella standalone as an alternative emulator for the atari2600 system
Added Gopher2600 standalone as an alternative emulator for the atari2600 system on Unix and Windows
Added PrBoom+ standalone as an alternative emulator for the doom system
Added openMSX standalone as an alternative emulator for the colecovision, msx, msx1, msx2 and msxturbor systems
Added SameBoy standalone as an alternative emulator for the gb and gbc systems
Added Gearboy standalone as an alternative emulator for the gb and gbc systems on Unix and Windows
Added puNES standalone as an alternative emulator for the famicom and nes systems on Unix and Windows
Added Hatari standalone as an alternative emulator for the atarist system
Added Fuse standalone as an alternative emulator for the zxspectrum system
(Linux) Added support for the Sega Model 3 (model3) game system by adding the Supermodel standalone emulator
(Linux) Added Supermodel standalone as an alternative emulator for the arcade and mame systems
(Linux) Added support for the mGBA Qt and Snes9x GTK standalone emulators
(Linux) Added support for the official xemu AppImage release
(Linux) Added support for the AppImage release of Flycast
(Linux) Added .esprefix file injections to the Dolphin, PrimeHack, Triforce, Yuzu and xemu standalone emulators
Added support for the Sega Model 2 (model2) game system on Linux on macOS by adding the MAME - Current RetroArch core
Added MAME standalone as an alternative emulator for the model2 system
(Windows) Added the MAME - Current RetroArch core as an alternative emulator for the model2 system
(Windows) Added a -force-feedback option and an %INJECT% variable to the Supermodel emulator for the arcade, mame and model3 systems
Added a %GAMEDIR% variable to the -rompath option for all MAME standalone entries to allow launching games from subdirectories
Added Triforce (Dolphin fork) standalone as an alternative emulator for the gc system on Linux and Windows
Added simple64 standalone as an alternative emulator for the n64 system on Linux and Windows
Added Rosalie's Mupen GUI standalone as an alternative emulator for the n64 and n64dd systems on Linux and Windows
Added VICE standalone as an alternative emulator for the c64 (x64sc only) and vic20 systems
(Windows) Added PrimeHack as an alternative emulator for the gc and wii systems
(Windows) Added Project64 as an alternative emulator for the n64 system
(Windows) Added SSF as an alternative emulator for the saturn and saturnjp systems
(Windows) Changed the binary for emulator Citra from citra.exe to citra-qt.exe as the command line binary is broken on this OS
Added support for the mugen system on Linux and macOS using the Ikemen GO game engine
Added CPCemu standalone as an alternative emulator for the amstradcpc system
Added MAME standalone as an alternative emulator for the gx4000 system
Added MAME standalone as an alternative emulator for the atarijaguar system
(Windows) Added BigPEmu standalone as an alternative emulator for the atarijaguar and atarijaguarcd systems
Reverted the atarijaguarcd system to placeholder status on Unix and macOS as no emulators including Virtual Jaguar run these games properly
Added the pcwindows platform to the ports system to improve scraping
Added the .cdi and .cue file extensions to the atarijaguar and atarijaguarcd systems
Added the . (dot) file extension to the xbox360 system on Windows to support extensionless XBLA games
Added the .d64 file extension to the n64 and n64dd systems
Added the .car and .rom file extensions to the a5200 system
Added the .car file extension to the atari800 system
Added the .bin file extension to the gx4000 system
Added the .dsk file extension to the macintosh system
Added the .m3u file extension to the pc98 and pcfx systems
Added the .minipsf file extension to the psx system
Removed the .7z and .zip file extensions from the 3do, neogeocd, neogeocdjp and switch systems
Removed the .ccd and .cue file extensions from the fbneo system
Removed the .ccd, .cue and .iso file extensions from the neogeo system
Added the FinalBurn Neo RetroArch core as an alternative emulator for the neogeocd and neogeocdjp systems
Added MAME standalone as an alternative emulator for the neogeo, neogeocd and neogeocdjp systems
(Linux) Changed to find rule wildcard matching for the RetroArch, Basilisk II, DuckStation and SheepShaver AppImages
(Linux) Added FinalBurn Neo standalone as an alternative emulator for the arcade, cps, fbneo, mame, neogeo, neogeocd and neogeocdjp systems
(Windows) Added FinalBurn Neo standalone as an alternative emulator for the arcade, cps, fbneo, mame and neogeo system
Set DOSBox-X and DOSBox Staging to start in the game directory so per-game dosbox.conf files can be used
Changed the fullname for the 3do system from "3DO" to "3DO Interactive Multiplayer"
Changed the fullname for the atomiswave system from "Atomiswave" to "Sammy Corporation Atomiswave"
Changed the fullname for the bbcmicro system from "BBC Micro" to "Acorn Computers BBC Micro"
Changed the fullname for the colecovision system from "ColecoVision" to "Coleco ColecoVision"
Changed the fullname for the dragon32 system from "Dragon 32" to "Dragon Data Dragon 32"
Changed the fullname for the samcoupe system from "SAM Coupé" to "MGT SAM Coupé"
Changed the fullname for the uzebox system from "Uzebox" to "Uzebox Open Source Console"
Changed the fullname for the vectrex system from "Vectrex" to "Smith Engineering Vectrex"
(macOS) Added an additional find rule entry for DOSBox-X as the binary name has been changed
(Linux) Added Flatpak support for Mednafen using the Mednaffe package
(Linux) Added Flatpak support for Solarus using the Solarus Launcher package
(Linux) Added a --fullscreen flag to the lightspark emulator for the flash game system
Added support for folder links, used for launching game files inside folders without having to enter them
Added a folder badge, including a folder link overlay in case a link has been configured
Added a collection badge, shown when editing custom collections to indicate that a game is part of the collection
Added the ability to color shift badge icons, badge controller icons and badge folder link icons
Added the ability to center-align badges
Adjusted the splash screen sizing to be more consistent across various screen aspect ratios
Modernized the OpenGL renderer by replacing the fixed function pipeline with shaders
Unified the desktop OpenGL and OpenGL ES renderers and upgraded to OpenGL 3.3 (4.6 on the Steam Deck) and OpenGL ES 3.0 respectively
Changed the renderer pixel format from RGBA to BGRA
Changed to premultiplied alpha for images as well as for GIF and Lottie animations, leading to a significant speed increase
OpenGL: Added an OpenGLVersion setting for choosing between OpenGL 3.3, 4.2 and 4.6 (has to be manually set in es_settings.xml)
OpenGL ES: Added an OpenGLVersion setting for choosing between OpenGL ES 3.0, 3.1 and 3.2 (has to be manually set in es_settings.xml)
Greatly improved the performance of shader post-processing such as scanlines and blur rendering
Greatly improved application startup speed by avoiding a lot of unnecessary SVG rasterizations
Implemented dynamic texture allocation to the font code to reduce memory usage and avoid missing glyphs
Added support for changing the saturation for font textures
Large optimizations to the text wrapping code (generallly 300-400% faster)
Added support for linear interpolation for font texture magnifications
Added support for texture mipmapping with trilinear filtering
Added on-demand texture loading to the carousel
Improved the renderer scaling accuracy
Added new tileSize, tileHorizontalAlignment and tileVerticalAlignment properties to the image element for better tiling support
Added support for substituting the emulator binary in staticpath rules with an explicit command (useful for launching specific binaries in Flatpaks)
The actual names for emulators with find rule entries are now displayed in the error popup window if they're not found during game launch
Reorganized the UI Settings menu a bit and added entries to set the variant, color scheme, aspect ratio and transitions for newer theme sets
Removed the "Preload gamelists on startup" setting
Removed the "Play videos immediately (override theme)" setting
Renamed the sound menu option "Play audio for videos in the gamelist view" to "Play audio for gamelist and system view videos"
Added an "Ignore keyboard input" option to the input device settings menu
(Unix) Set the "Disable desktop composition" option as disabled by default as it caused issues with some GPU drivers
(macOS) Enabled startup animations which were previously disabled specifically for this operating system
The media viewer now always loads all images upfront to avoid audio stutter when browsing the files
Added support for defining which types of game media to use for all image elements (and also for the video component static image)
Added a legacy (backward compatibility) mode for still supporting older RetroPie EmulationStation themes
Added theme support for Lottie animations (vector graphics)
Added theme support for GIF animations
Added a GameSelectorComponent for displaying game media and metadata in the system view
Added support to the system view for displaying videos, Lottie animations, GIF animations, date/time components and game ratings
Replaced the forceUppercase theme property with a more versatile letterCase property (forceUppercase is retained for legacy theme compatibility)
Added two letterCaseCollections and letterCaseGroupedCollections properties to control the letter case more specifically for the primary components
Added support for overriding the default "unknown" values for the datetime and text elements (in case of missing game metadata)
Renamed the textlist property selectorOffsetY to selectorVerticalOffset
Added a selectorHorizontalOffset textlist property to control the selector's relative horizontal position
Added a selectedSecondaryColor property to the textlist to highlight folder entries in the gamelist view with a different color than file entries
Added theme support for setting the textlist indicators to symbols, ascii or none
Added theme support for setting the textlist custom collection indicators to symbols or ascii
Removed the "Use plain ASCII for special gamelist characters" menu option as it's now theme-controlled
Removed the "Enable menu scroll indicators" menu option
Removed the "Show system names in collections" menu option
Added a menu option to retain extra MAME name information (region, version/revision, license, release date etc.) for unscraped game names
Added theme support for appending system names to game names in collection systems
Changed the badges default lines property value from 2 to 3
Made it possible to set any text element as a scrollable container using either metadata values or literal strings
Added support for defining the scrollable container speed, start delay and reset delay from the theme configuration
Added support for arbitrary aspect ratios for RatingComponent images and also added an overlay property
Added theme support for defining the opacity for most element types
Added theme support for defining relative brightness for images, videos and animations
Added theme support for defining color saturation for images, videos and animations
Added theme support for defining the video fade-in time
Added theme support for enabling and disabling video pillarboxes and scanline rendering
Added theme support for defining the threshold for when pillarboxes should be applied to a video
Added theme support for enabling or disabling audio playback for videos
Added theme support for color shifting videos (and the static image)
Added theme support for setting separate textColorDimmed and iconColorDimmed properties for the system and gamelist views
Added a new cropSize property to the image and video elements to crop images and videos to the defined size
Added two new flipHorizontal and flipVertical properties to the image element
Added support for nesting theme variables
Added support for defining multiple theme "variables" tags in the same XML file
Added support for overriding/redefining variables
When encountering missing theme include files defined by variables, a debug message is now printed instead of throwing an error
When encountering missing theme files defined by element path properties, a debug message is now printed instead of a warning
Added two DebugSkipMissingThemeFiles and DebugSkipMissingThemeFilesCustomCollections settings (which need to be manually set in es_settings.xml)
Prevented loading of theme sets using the "resolution" tag introduced by RetroPie in 2020 as it's a very bad idea to use this logic
Added support for vertical abbreviations of multiline text entries
Disabled the pillarboxes and scanline rendering menu options when using a non-legacy theme set
Improved theme element placement by replacing the "alignment" and "logoAlignment" properties with specific horizontal and vertical properties
Made it possible to use almost all game metadata field when theming text elements
Made it possible to set the image interpolation method (nearest neighbor or linear filtering) per image from the theme configuration
Changed the helpsystem properties entrySpacing and iconTextSpacing from fixed pixel values to relative values
Added support for using unsigned integers for theme properties
Added a metadataElement theme property to the image, video, animation and text element types to control fading and hiding of arbitrary elements
Added the rendering of a green rectangle around the CarouselComponent when pressing Ctrl+i while in debug mode
Changed the color of the rectangle from blue to green for TextListComponent when pressing Ctrl+t while in debug mode
Added scraper settings for defining a retry count and a retry timer in case of errors
Added scraper support for displaying the returned platform if it does not match the game platform, or if multiple platforms are defined for a system
Added scraping of fan art and updated the media viewer to display these images
Added scraping of box back covers when using TheGamesDB
If a wheel (marquee) image on ScreenScraper falls back to another region, then the wheel-hd image is now used instead if it matches the set region
Removed scraping of arcade controller information using ScreenScraper as they have ruined this functionality
Newline characters are now removed from game names when scraping with ScreenScraper (these occur in some very rare instances)
Hex-encoded ampersand characters in game names are now converted correctly when scraping with ScreenScraper
Added a ScreenScraper-specific option to remove dots from game name searches when using the multi-scraper in automatic mode
Moved the option "Scrape actual folders" higher up in the scraper options menu
Added the ability to set a manual sortname specifically for custom collections using the metadata editor
When scraping in semi-automatic mode, horizontal scrolling of long game names are no longer reset when automatically selecting the result
Added support for using the tilde (~) symbol in the es_systems.xml path entries to expand to the user home directory
Reduced CPU usage significantly when a menu is open by not rendering the bottom of the stack
Reduced CPU usage significantly by only rendering the necessary systems in SystemView
Added support for dimming components (fade to black)
Added support for rotating the application screen contents 0, 90, 180 or 270 degrees
Added support for offsetting the screen contents within the application window
Added support for running the application at a lower resolution in fullscreen padded mode
Added logging of the display refresh rate on startup
Made many improvements to GUI sizing and positioning when running in vertical screen resolutions
The application startup can now be aborted via an OS signal or using the configured keyboard quit shortcut
Improved the behavior and consistency for the virtual keyboard when using non-standard keyboard mappings
Improved the theme loading error logging to make it consistent and easier to understand
Added a log warning for unthemed systems during theme set loading
Changed the warning log level for missing theme files to debug level if the paths are set using variables
Added new theme system variables for differentiating between collections and non-collection systems
Added shader support for performing BGRA to RGBA color conversion
Added opacity support to the scanline shader
Added the rlottie library as a Git subtree
Updated to build correctly with FFmpeg 5.1
Updated FFmpeg to 5.1.2, FreeType to 2.12.1 and pugixml to 1.12.1 on Windows and macOS
Updated SDL to 2.26.3 on Windows, macOS and the Linux AppImage builds
Updated curl to 7.86.0 on Windows
Added a workaround for playing broken video files with invalid PTS values
Refactored the rendering code from a shared namespace into proper classes
Removed the deprecated OpenGL ES 1.0 renderer
Increased the maximum VRAM limit from 1024 MiB to 2048 MiB
Increased the minimum VRAM limit from 80 MiB to 128 MiB
Increased the default VRAM limit from 256 MiB to 512 MiB
Increased the default VRAM limit for the Raspberry Pi from 184 MiB to 192 MiB
(Unix) Removed the RetroArch core directory for the NixOS and nixpkgs repository
The .emulationstation/gamelists directory is now created on application startup instead of when scraping for the first time
On Windows all dependencies were moved in-tree to the "external" directory to greatly simplify the build environment
Updated the build scripts to support native M1/ARM builds on macOS
Improved the in-tree build on macOS to not needing to install any libraries when compiling the "external" dependencies
When building as an AppImage a current SDL library release is now built and bundled instead of including the OS-supplied version
When building as an AppImage the "data" directory (e.g. /usr/share/emulationstation) is now excluded when looking for resources and themes
Added libGLdispatch.so.0 to the AppImage to fix a crash introduced by a Mesa library update
Updated the CImg library to commit 4d061dcd67c08e9a36a01875e78b53ee86501dd7
Large refactoring to improve thread safety and singleton pattern usage
Made the logging thread safe
(Windows) Changed many log entries to use backslashes instead of forward slashes as directory separators
Added the build date to to main menu for alpha, beta and dev builds
Added a left trigger + right trigger help system icon and removed the deprecated hotkey icon
Added PlayStation 1/2/3 and Switch Pro controller type support
Renamed some SNES controller button assets to be more intuitive
(slate-es-de) Recreated the Nintendo GameCube controller as the old graphics had some issues and was not accurate
Added Nintendo GameCube, Sega Master System and Sega Dreamcast controller badge icons
Added an arcade twin stick controller badge icon
Moved all Platform functions to the utility namespace instead of using the global namespace
Implemented proper XML attribute support in ThemeData that eliminates the risk of name collisions
Added size restrictions to images and fonts so incorrect theme configuration would not lead to crashes or excessive memory utilization
Made animations on the carousel better looking by using a new non-linear interpolation method
Migrated the carousel code from SystemView to a separate CarouselComponent
Changed the carousel properties to be more generic by renaming "logo" to "item", e.g. itemSize, maxItemCount etc.
Added the properties "itemsBeforeCenter" and "itemsAfterCenter" to define entries for carousels of the wheel type
Added support for horizontal wheel carousels
Added two wheelHorizontalAlignment and wheelVerticalAlignment properties for aligning wheel carousels within the overall element area
Added reflections support to the carousel
Added a new itemAxisHorizontal property to the carousel to keep wheel items horizontal at all times
Added a new imageFit property to the carousel to allow items to be stretched/squashed or cropped to the defined item size
Added carousel theme support for setting the opacity, saturation and dimming for unfocused items
Added carousel theme support for applying image color shifts
Added carousel theme support for defining image brightness
Added carousel theme support for defining image saturation
Added carousel theme support for setting item transitions to "slide" or "instant"
Added carousel theme support for enabling faster scrolling speed with a third scroll tier
Added carousel theme support for controlling item stacking for overlapping items
Added carousel theme support for defining margins around the currently selected item
Added carousel theme support for rotating items around their own axis (not supported for wheel carousels)
Added carousel theme support for color shifting the selected item
Added carousel theme support for offsetting items to achieve a diagonal layout
Added a fadeAbovePrimary property to control whether elements above the system view carousel and textlist should be rendered during fade transitions
Removed support for the thumbnail game media type
Changed all occurances of "GameList" to "Gamelist" throughout the codebase
Removed a huge amount of unnecessary Window* function parameters throughout the codebase
Removed a lot of unnecessary applyTheme() calls when updating help prompts
Removed the last remnants of the PowerSaver
Removed the RetroPie ES sizing bug replication from TextListComponent for non-legacy theme sets
Added checks for nonexistent navigation sounds in the theme configuration with fallback to the default sounds
Changed the opacity data type and functions from unsigned char to float throughout the codebase
Refactored the six gamelist classes into two new classes; GamelistBase and GamelistView
Rewrote the gamelist logic to handle an arbitrary amount of components per type and split the legacy code into a separate file
Renamed Gamelist.cpp to GamelistFileParser.cpp and moved it to its own namespace instead of using the global namespace
Renamed GuiGameScraper.cpp to GuiScraperSingle.cpp
Renamed SystemScreensaver.cpp to Screensaver.cpp
Refactored RatingComponent to improve rendering accuracy and performance
Moved UIModeController.cpp from the es-app/views directory to es-app
Set the clang-format option SpaceBeforeCpp11BracedList to true and reformatted the codebase
Added the clang-format option AllowShortEnumsOnASingleLine and set it to false
Removed some unnecessary typedefs and replaced the remaining ones with the more modern "using" keyword
Greatly simplified the video controls code (play/stop/pause etc.)
Removed the deprecated VideoVlcComponent
Removed the deprecated tools/update_theme_formatversion.sh script
Lots of general code cleanup and refactoring
(Windows) Added error handling to StringUtil::stringToWideString() and StringUtil::wideStringToString() to perform an emergency shutdown if needed
Updated the MAME index files to include ROMs up to MAME version 0.251
Added a program release number in addition to the version number
Changed tools/create_AppImage.sh to not include version information in the AppImage filename
Updated and improved the theming documentation
Bug fixes
Multiple levels of symlinking in the ROMs directory tree could crash the application on startup
Adding a dot (.) to the es_systems.xml extension tag (to setup extensionless entries) led to a crash if the system contained folders
Enabling collections from the Game Collection Settings menu could crash the application in some rare cases
There was a use after free issue in the multi-scraper which could in theory crash the application
Running with the --force-input-config command line option and aborting the input configuration would lead to a black screen and eventually a crash
Parsing of .desktop files on Unix did not properly handle escaping of % characters which made game launching fail for some RPCS3 games
For the cps system, MAME standalone was configured with the wrong system directory for the -rompath option, pointing to "arcade" instead of "cps"
Invalid ScreenScraper game entries were sometimes not filtered out from server responses
During some menu operations that reloaded the gamelist view, the cached background could miss some components as they were not rendered in time
Text wrapping did not work correctly for text that typically does not contain spaces, like Japanese
Changing some values using the metadata editor could lead to an incorrect sort order if the changes were done from within a grouped custom collection
Changing the setting "Group unthemed custom collections" could lead to incorrect custom collections sorting under some circumstances
For gamelists which mixed files and folders, the folder sorting was sometimes incorrect
Incorrect folder paths were displayed in the metadata editor if the setting "Only show ROMs from gamelist.xml files" was enabled
Games located in subdirectories were not added back to custom collections when disabling the "Exclude from game counter" metadata option
Enabling and then disabling the "Exclude from game counter" metadata option would remove a game from all currently disabled custom collections
Navigation sounds for the trigger buttons would play when repeatedly pressed at the start or end of textlists
Slide and fade transitions would sometimes stop working after changing theme sets
Using fade transitions, when holding a direction button to scroll the system view carousel, the key repeat would cause an unwanted background rendering
Textlist entries would sometimes scroll horizontally even though they fit inside the element width
A star was included in the quick selector for gamelists that had a mix of files and folders but where only folders were marked as favorites
Custom collections editing mode did not end when switching UI modes
Editing a folder using the metadata editor added any new values to the filter index, even though it shouldn't be possible to filter folders directly
There were multiple issues with filtering games inside folders (too many games filtered, inconsistent behavior etc.)
The outermost logos would sometimes glitch out during carousel transitions
Horizontal and vertical gradients were mixed up (showing the opposite gradient type if set in a theme)
The VideoComponent static images were not fading out smoothly on gamelist fast-scrolling
Rating icon outlines would not fade out correctly when fast-scrolling in a gamelist
The rating icons would not fit into the designated space in the scraper GUI when running at some vertically oriented screen resolutions
The game description would start to scroll too late when running the multi-scraper in semi-automatic mode
If setting an origin other than 0.5 for a video with pillarboxes enabled, the video would not get centered on the black rectangle
The video player output frame width was not set correctly which made some videos render as garbled when using FFmpeg 5.1 and later
If a gamelist scroll fade-in animation was playing when opening a menu, it would continue to play after closing the menu
The gamelist quick list scrolling overlay would not disappear as intended under some circumstances
Using the trigger buttons to jump to the start or end of a gamelist did not reset any currently held navigation buttons
When a legacy theme set had a video view style but did not have a valid md_video entry then the video player would still start (and play the audio)
Clearing a game in the metadata editor would sometimes not remove all media files (if there were both a .jpg and a .png for a certain file type)
Adding collections or changing collection settings could sometime lead to the gamelist not getting rendered until navigating away from the current system
The tile property for the image element did not work correctly with SVG images
Defining an itemScale (logoScale) property lower than 1.0 for the carousel did not work correctly
Carousel text did not get scaled/multiplied correctly with the itemScale property (bug retained for legacy themes for maximum backward compatibility)
Letters would sometimes get rendered with ugly edge artifacts, visible when scaling text on the carousel
Text opacity did not work correctly in some places, such as for the help prompts
ScrollableContainer faded semi-transparent text to fully opaque when resetting
ScrollableContainer faded in the background text color in addition to the text color when resetting
Text elements that had an opacity set to lower than FF via the color tag were faded in during gamelist scrolling
The help system was offset by the entrySpacing property width when right-aligned using an X origin value of 1
The help system was rendered on top of menus if placed at such a location on the screen
The help system "A" button was incorrectly shown as "Apply" instead of "Newline" when using the virtual keyboard with multi-line input fields
Theme sets were not always sorted correctly (as seen when mixing uppercase and lowercase letters in theme names)
The SliderComponent knob was not consistently positioned
The device text flickered in GuiDetectDevice when configuring a controller
The selector bar was not aligned correctly during menu scale-up animations
The bottom menu separator bar was not getting rendered when running at really low resolutions like 320x240
Doing a manual reload using Ctrl+r in debug mode would sometimes not update modified image files
Abbreviations of long words in multiline text entries sometimes exceeded the designated text area
Navigation sounds would sometimes not play when browsing game media in the media viewer
When defining the same sound file for multiple navigation sounds in the theme configuration an error was logged to es_log.txt on theme change
The text debug overlay had the wrong size for scrollable containers
The textlist debug overlay would sometimes get positioned incorrectly
StringUtil::delimitedStringToVector could return empty elements
(Windows) File paths would get escaped with quotation marks even if they did not contain any spaces
(Windows) The emulator binary path would sometimes not get escaped correctly in es_log.txt on game launch
The .chd and .rp9 file extensions were missing for the amigacd32 system on macOS and Windows

Download: ES-DE v2.0.0
Source: Here

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