2024-02-28

yuzu Git (2024/02/28)

EmuCR: yuzuyuzu Git (2024/02/28) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #13135 from german77/hid-interface
* service: hid: Migrate HidServer to new IPC
* service: hid: Move and migrate AppletResource and ActiveVibrationDevice
* Merge pull request #13175 from liamwhite/asan
* general: fix asan errors
* Merge pull request #13171 from liamwhite/fake-address
* texture_cache: do not track invalid addresses
* general: workarounds for SMMU syncing issues (#12749)
* vk_rasterizer: flip scissor y on lower left origin mode (#13122)
* buffer_cache: avoid overflow in usage tracker (#13166)
* texture_cache: use two-pass collection for costly load resources (#13096)
* Merge pull request #13172 from liamwhite/gl-streams
* renderer_opengl: declare geometry stream support in profile
* Merge pull request #13159 from liamwhite/web-error
* settings: enable error applet
* ldn: return no connection from GetStateForMonitor
* ssl: add cert store
* acc: add account manager for acc:u1
* fs: add stubs for online web applet
* erpt: stub report creation
* set: add GetPlatformRegion
* Merge pull request #13149 from liamwhite/per-channel-program
* settings: remove global override for smash on amdvlk
* video_core: make gpu context aware of rendering program

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