ScePSX Beta v0.1.7.2 is released. ScePSX is a new Sony Playstation 1 emulator for windows (Open-Source in C# from unknowall). The core-code is partially based on ProjectPSX.
ScePSX Features:
Real-time save and load
Built-in D2D1, D3D and OpenGL renderers, OpenGL can load shaders, D3D, OpenGL compatible with ReShade
Built-in xBR to magnify 2, 4, 6, 8 times internal resolution
Memory editing and memory search function
Support cheat codes
Support multi-axis controllers
Each game has independent game saves and real-time saves
ScePSX Changelog:
PGXP
Added the following sub-functions and corresponding settings. PGXP settings take effect without requiring a restart::
PGXP Core (Recommended for 3D games)
PGXP High-Precision Rendering (recommended, , minimal issues)
PGXP Affine Correction (No issues in most cases)
PGXP Average Depth (recommended, minimal issues)
PGXP Normal Correction (Minimal visible effect, resource-intensive)
PGXP Color Correction (Some games may have color issues)
PGXP Clipping Fix (may cause missing textures)
PGXP Coordinate Capture (may cause texture errors)
When loading a quick save from version 0.1.7.0, the PGXP feature does not take effect.
UI
Fixed multiple English translations
ReShade Integration
Upgraded integrated ReShade version to 6.5.0
Modified GPU backend pipeline to be compatible with ReShade 6.5.0
Added three new fx shaders: CRT, xBRv4, CRT_Lottes
New Features
Added color smoothing for FMVs, enabled by default
Download: ScePSX Beta v0.1.7.2
Source: Here
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