ShadPS4 Pre (2025/08/30) is released. An early PS4 emulator for Windows and Linux written in C++.ShadPS4 Changelog:
* renderer_vulkan: Ignore blend parameters when disabled. (#3485)
* vk_platform: Remove workaround to use Vulkan loader on macOS. (#3484)
* shader_recompiler: Implement V_ADD_F64 and loading 64-bit float from SGPR. (#3483)
* constant_propagation_pass: Handle a few more bitwise instructions. (#3482)
* vk_scheduler: Properly initialize vulkan structures in RenderState. (#3479)
* Properly use float type for float buffer atomics (#3480)
* Handle ExecLo source in S_FF1_I32_B64 (#3481)
* shader_recompiler: Initialize all ClipDistance and CullDistance values (#3478)
* Handle `S_LSHL_B32` in ParseCopyShader (#3477)
* shader_recompiler: Support multiple attributes using the same load in vertex fetch shaders (#3475)
* vector_interpolation: Address some assertions (#3473)
* QT version in the Windows build instructions (#3474)
* vk_pipeline_cache: Add storage images to descriptor heaps. (#3472)
* vk_graphics_pipeline: Prioritize depth clip when separate clip/clamp control is not supported. (#3471)
Download:
ShadPS4 Pre (2025/08/30) : 1cloudfile gofile koramaup mirrored ranoz send usersdrive
Source: Here
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