2025-11-30

DuckStation Git (2025/11/30)

EmuCR: DuckStation DuckStation Git (2025/11/30) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Achievements: Add missing lock in OnSystemDestroyed()
* Achievements: Don't enable HC mode on reset without game
* Achievements: Don't try to enable HC mode when starting without disc
* System: Fix possible deadlock when starting
* Achievements: Executable read error should not show when starting BIOS
* HTTPDownloaderCurl: Use INT_MAX timeout
* GameDB: Set DisableFastForwardMemoryCardAccess for Lunar
* GameDB: Increase cdromMaxReadSpeedupCycles for Dino Crisis 2
* GameDB: Adjust cropping in a number of titles
* Qt: Make disc select dialog window-modal
* Qt: Disable Game Properties for PSF/GPUDump
* Qt: Pack main window local state in struct
* Qt: Simplify updateEmulationActions() and updateShortcutActions()
* Qt: Support populating game list entry at runtime
* Qt: Fix styling of checked push buttons
* Qt: Allow copying the version string from interface settings
* Qt: Add close button to "About" dialog
* Qt: Reload game settings after reset to default (#3651)
* Atualização Português do Brasil (#3649)
* GameDB: Max speedup cycles and other fixes for some games (#3647)
* GPU: Update CRTC configuration on line offset change
* Qt: Fix incorrect use of toggled signal
* GPU: Re-add missing AR correction
* Qt: Fix devbuild check
* Qt: Add indication that update check is in progress
* HTTPDownloader: Remove unused default user agent
* HTTPDownloader: Remove InternalPollRequests()
* HTTPDownloaderCurl: Use worker thread for processing
* HTTPDownloader: Use release-acquire ordering for request state
* PostProcessing/Slang: Handle option names containing "//"
* Qt: Fix crash on updater exit

Download: DuckStation Git (2025/11/30) x64
Source:Here

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