2025-11-23

Eden v0.0.4-RC3

EmuCR: EdenEden v0.0.4-RC3 is released. Eden is the world's most popular open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team. It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.

Eden Changelog:
This release has been focused on fixing overall regressions found since 0.0.3, in tandem to prepare for a full 0.0.4. We hope to offer users a more stable experience with this new release candidate.
As always, clear your shader caches as the vulkan pipeline parameters continues to change.
Critical
Experimental support for firmware versions 21.x is now available.
Most software applets work as expected, but like 20.x, the home menu is currently missing game icons.
Universal
Reduce SPSC/MPSC queue contention, increases performance for various games
Mileage may vary, on tested hardware games could get up to 10 FPS extra
Translations have been updated
Fixed performance regressions (stuttering) found in Tears of the Kingdom
Renderer
Fix SURED() having inappropriate behaviour for certain decoding fields
Fixed Ninja Gaiden: Ragebound black screen during the 4-1 boss fight.
Improved Pokemon: Legends Z-A graphical bugs
Enabling Extended Dynamic State and disabling Vertex Input Dynamic State is recommended to avoid vertex explosions.
Flickering and invisible objects may still be present.
Fixed flipped screen in 20xx
Desktop
Working MinGW (Windows) builds for arm64 are now available.
This primarily targets Snapdragon X laptops.
Fixed several issues with Ryujinx save data linking.
Attempting a "From Eden" link and saving on Ryujinx would destroy the link.
Windows would often fail to create a link at all, especially if the path contained spaces.
Prior link detection was unreliable.
Fixed several issues with the orphaned profile detector.
A bunch of extra zeroes would appear in the "good" profiles list
Automatically-created profiles for games like Smash Ultimate and Factorio were included in the "bad" profile list.
Fixed a bug on POSIX where the app would immediately crash in scenarios where USER was unset.
Android
Fixes crashes on Ender Magnolia and UE4 games introduced by defered allocations
UE4 games should be more stable
Remove ScopedJitExecutor; fixes crashes in Assasins Creed 3
Scoped JIT sucks and will hopefully never be brought up ever again
Custom CPU Ticks can now have its value typed in manually.
Setting to manually set app language
Fixed carousel view occasionally clipping out of the bottom of the screen.
Added a system information dialog
Contains CPU, GPU, system, etc. info
Shader cache is now wiped whenever the GPU driver is changed.
Internal
MinGW and macOS builds are now fully static.
macOS now only contains its MoltenVK dependency, whereas MinGW builds are self-contained executables.
Fix FFmpeg annoyances for Solaris and BSD
Reduce code duplication on shader_recompiler
Provide fallbacks for platforms without atomic 128 bit swaps
Fix formatting for big endian targets

Download: Eden v0.0.4-RC3 x64
Download: Eden v0.0.4-RC3 Android

Source:Here

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