2025-12-22

Eden v0.0.4

EmuCR: EdenEden v0.0.4 is released. Eden is the world's most popular open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team. It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.

Eden Changelog:
This release contains many low-level and build system improvements, alongside game fixes and expanded platform support for macOS and Android/x86_64. Additionally, the experimental Overlay Applet has been added, which can be accessed via "Enable Overlay Applet" and holding the home button for a short time, much like a real Switch.
Universal
Improved shader compilation speed
Fixed the "Audio Engine" setting not properly saving
Low-level optimizations and performance improvements (as always)
Experimental support for overlay and system setup applets
Fixed some system settings not saving under certain conditions
Fixed some race conditions and cache/memory issues on NCE
GPU accuracy levels have been reworked. Use "Performance" for high performance but more frequent graphical issues, "Accurate" for less graphical glitches at the cost of performance, and "Balanced" for a mix of the two.
Accurate is not needed on many titles. Most titles that required High before (Pokemon Legends: Z-A, Pokemon Scarlet/Violet, etc.) can safely use Balanced.
Fixed Metroid Prime 4 issues
Fixed game icons on the Switch Home Menu (QLaunch)
Reduced JIT latency by removing unnecessary reg_allocs
Themed logo for the New Year and Christmas
Fixed a memory leak in video decoding that could cause crashes in games such as Echoes of Wisdom
Renderer
Further improvements to Pokemon Legends: Z-A and Scarlet/Violet graphical issues
Fixed Lego Horizon white screen
Fixed blurring in Burnout
All platforms and drivers will now attempt to continue even if the driver is determined to be unsuitable
This also allows the experimental KosmicKrisp MESA driver to run on macOS, and the Dozen/dzn driver to run on WSL
Swapchain presentation now uses a faster deque method
Desktop
Network configuration can now be done per-game
Fixed macOS Vulkan crash
Enabled VideoToolbox video accelerator on macOS
Fixed the delay in mouse panning
Android
Reworked the setup screen to use smaller buttons rather than giant pages for each operation
Fixed some edge cases where game decryption and mod loading would take longer than usual
Significantly reduced final APK size
The way FFmpeg was built on Android has changed to use the same method as other platforms. This resulted in FFmpeg
being able to be statically linked rather than distributed as a shared library like before. Some further cuts to unneeded
libraries, encoders, and decoders were also done, ultimately resulting in a ~9MB smaller APK that is also truly 16KB-aligned.
Removed the now-unnecessary Release Fences Early toggle.
Removed the now-unnecessary Frame Interpolation, aka Enhanced Frame Pacing, setting.
This option used to help with frame pacing, but further improvements to our Vulkan backend have resulted in it being unnecessary.
Internal
Initial Windows 7 support
This is currently command-line only, though support for Qt is in the works
Improved NetBSD and macOS support
Initial Android x86_64 (ChromeOS, Atom) support
Invalid kernel service paths are marked as unreachable
Vibration and mouse threads are given less priority
Debug asserts now also display the expression of the asserts
Removed unneeded HeapTracker on Linux (fixes some performance and memory issues)
Fixed some cases of the "Filesystem object at ... is not a directory" warning
Stubbed parental controls and some other stuff from Firmware 21

Download: Eden v0.0.4 x64
Download: Eden v0.0.4 Android

Source:Here

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