2026-03-17

ShadPS4 v0.15.0

EmuCR: ShadPS4ShadPS4 v0.15.0 is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
Core
Automatically add missing hotkeys to the global input config
Fixed in Settings:InternalScreenWidth would get internalScreenHeight instead of InternalScreenWidth
Kernel.Pthreads: Remove unreachable in posix_pthread_mutex_timedlock
Volume hotkey: show volume value, set game_specific arg correctly, clamp value
Kernel.Process: Implement sceKernelGetModuleInfo2, sceKernelGetModuleList2
Log: Group same lines with counter
Prevent protects during unmaps
Mount system fonts
Kernel.Equeue: Only reset trigger state on events that clear.
Filesystem: fix crashes caused by returning a pointer from an std::vector
Threads: initialize TLS on thread creation
Implement guest signal handlers
Mount /data to /data instead of /data/gameid
Kernel.Event: Implement kqueue and kevent
IPC: Tweak LoadFigure and RemoveFigure
Improved signal emulutation
Fixed game arguments with CLI11
PSF: close file after encode
Shader recompiler
Handle operand fields execlo and exechi for S_MOV
Fixed r128
Support 32 thread sharing mode
Implemented IMAGE_ATOMIC_CMPSWAP
Libraries
Improved sceAudioOut and SDL3 backend
Implemented npWebApi library
Added sceAudioOutGetSystemState
Added some NPTus Functions
Implemented some HLE libcInternal calls
Fixed some issues in scePad and refactoring
Improved motion controls emulation
Lib.GnmDriver: Fix flip arg for sceGnmSubmitAndFlipCommandBuffers
Lib.VideoOut: Fix pending flips limit
Fix some logic bugs in sceHttpUriParse
Audio3d SDL improvements
Lib.Net: Proper resolver errors when isConnectedToNetwork is disabled
Lib.GnmDriver: Implement sceGnmDrawIndirectMulti
Lib.Net: Fix Windows-specific incorrect error in PosixSocket::Connect
SSL module returned an empty certificate data instead of no certs
SysModule HLE implementation
Stub data for sceSslGetCaCerts
GPU
Copy image handle 2d->3d copies and opossite now
Skipped guest/host marker parsing/calls when disabled
Added Relaxed,precise modes in readbacks
Force subgroup size to 64 when possible

Download: ShadPS4 v0.15.0
Source: Here

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