Flycast Git (2026/05/10) is compiled. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.Flycast Git changelog:
* Merge remote-tracking branch 'origin/dev'
* dricas auth cheat for Nettou Golf. various minor changes
* flash: fix netmask for bomberman BBA
* android: update project
* Crowdin Translations (#2329)
* Crowdin Translations (Turkish)
* i18n: update flycast.pot
* force real BIOS for MIL-CDs
* Crowdin Translations (#2319)
* rend: simplify scissor/dimensions handling. reduce code duplication
* win32: init winsock in main()
* macOS: allow building without vulkan
* UI: Add option to discard video and animated textures during dump (#2318)
* rend: fix clipping with vscale>1. Get rid of scissor matrix
* dx9 build fix
* fix explicit template instantiations
* docs: clarify download channels and desktop build scripts
* Windows: support vanilla bootstrap (#2316)
* Merge remote-tracking branch 'origin/master' into dev
* rend: make transform_matrix.cpp
* input: close all gamepads/keyboards/mice when terminating
* chd: fix use-after-free crash when chd_open_file fails
* samba: round/clamp/bias analog axis values as needed by the game
* Add support for libretro VFS (and file IO indirection in general). (#2299)
* deps: update Vulkan-Headers and VulkanMemoryAllocator
* macOS: support vanilla macOS bootstrap and update Vulkan SDK install
* add Pause feature
* Crowdin Translations: Spanish, Swedish
* generic dricas auth bypass for WinCE games
* macOS: Use MAP_JIT from now on
* Crowdin Translations (#2291)
* dricas auth bypass cheat for Rune Jade
* dx11 build fix
* clubk: set correct node type (disabled/master/slave) and car#
* ui: replace NULL by nullptr. No functional change
* pvr: avoid crash on invalid poly params
* naomi: hide implementation details. no functional change
* rend: clamp config::PerPixelLayers to avoid shader compile errors
* more robust elf loading
* i18n: update flycast.pot
* Temp fix for C++17 and C++/CX
* gui_font.cpp
* Reject COLRv1 fonts (latest Fedora and possibly some Androids)
* Android: 32-bit unicode support
* Replace `largeFont` with `uiLargeFontSize()` and/or `boldFont`
* refactor font loading system to support weights, better CJK fallback, dynamic font file path from fontconfig for linux
* Add freetype lib
* imgui: upgrade to 1.92.6
* Font weight/size tuning
* Load font based on locale priorities: CJK > User Locale > Other Locale, remove all glyph ranges
* Update imgui backends
* ui: don't call i18n in static init. msvc utf-8 source option
* ui: handle language change for Controls tab
* emu: add locale change event. Simplify i18n UI
* Language Picker
* New translations strings.xml (Turkish)
* modem: proper support of V.42 RNR
* Merge remote-tracking branch 'origin/master' into dev
* win32 build fix
* don't allocate memory when logging
* cheat: segfault accessing config db in destructor
* http: allow req and resp headers with GET. 30 s timeout. linux tests
* android: google auto backup support
* Crowdin Translations (#2273)
* sdl: test code leftover
* no swap interval support in dx9. Fix rounding of refresh rate on windows
* ui: make game filter match both filename and game title
* i18n: update pot
* missing localizable string
* i18n: update pot
* rend: Detect game FPS and adjust gl/dx swap interval
* Touch screen emulation for Fish Life
* android: update project
* readme: add packaging status (#2266)
* added in-ram savestates (#2252)
Download: Flycast Git (2026/05/10) x64
Download: Flycast Git (2026/05/10) Android
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