MesenCE Git Changelog:
* NES: Add caching to sprite processing for performance (#148)
* NES: Misc. performance improvements (#144)
* NES: Implement accurate sprite shifters & allow sprites on scanline 0 (#141)
* NES: Improve CPU read performance for most common case (#145)
* GBA: Fixed SWP operation order (should be Read->Write->Idle) (#147)
* GBA: Fixed DMA never actually running when constantly re-triggered before it can start (#146)
Download: MesenCE Git (3026/05/28)
Source:Here
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