jgenesis v0.13.1 is released. Cross-platform multi-console emulator supporting a number of 8-bit and 16-bit gaming consoles: Sega Genesis / Sega CD / SNES / Master System / Game Gear emulator.
jgenesis Changelog:
New Features
(Genesis) Added a new enabled-by-default option to automatically force 6-button controllers into 3-button mode when running a game that has known compatibility issues with 6-button controllers, such as Golden Axe II (#682)
(PC Engine) Added support for the Turbo Tap (i.e. multiple emulated gamepads, up to 5)
Holding the rewind and fast forward hotkeys together now rewinds at increased speed, based on the configured fast forward multiplier (#674)
Added a right click cut/copy/paste menu to the Cheats text edit box (#678)
Improvements
(Genesis) When the "remove sprite-per-scanline limits" setting is enabled with a game that has known compatibility issues with it (read: Sonic 1), the emulator now shows a message at game boot noting that this may cause glitches
I did this instead of forcing it off because it does reduce sprite flickering during gameplay; it just also causes a major glitch on the title screen, unfortunately
(32X) SH-2 invalid memory address accesses are no longer logged to console by default; on Windows, this fixes potential slowdown in games that frequently access invalid addresses, e.g. Pitfall: The Mayan Adventure
When mapping gamepad analog triggers to inputs, it should no longer be possible to accidentally map "trigger released" to anything (#674)
Fixes
(Genesis) Fixed the 68000 DIVU/DIVS instructions setting the Z and N flags incorrectly when the division overflows; this fixes Blood Shot sometimes allowing you to see part of a wall that's supposed to be behind you and then freezing (#679)
(GBA) Improved accuracy of IWRAM open bus emulation, based on the openbuster test ROM (#676)
Download: jgenesis v0.13.1
Source: Here
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