Cube64 / Wii64 v1.4.5 are released. Wii64 & Cube64 are Mupen64 for the Gamecube/Wii. Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube and Wii through the libOGC library. The emulator currently uses dynamic recompilation of the N64 machine code to PowerPC (the Gamecube/Wii's ISA) and full hardware accelerated graphics to achieve (near) full-speed emulation in most instances.
Cube64 / Wii64 Changelog:
Changes since 1.4.4:
Core changes have been brought back from upstream GLideN64 and mupen64plus-core which should have boosted our compatibility, but as a result something that worked before might've broken now so please be sure to report any regressions that have come up.
General:
Rotate Japanese boxart (I'll release a new more comprehensive boxart.bin at some point soon)
Fix exit issue on GameCube (hopefully Wii too?)
Use 240p NTSC (PAL264p for PAL ROMs) #127
Fix menu crash with Wii remote when returning from boxart view #124
Improve ROM list loading speed
Add D-PAD as Analog stick option for more controller input types #58
Core:
VI Interrupt timing from upstream, added a "splash" screen on ROM start until the first V/I
SP_STATUS and partial DL execution (fixes Gauntlet Legends (on glN64), Taz Express) #117 #11
ZSortBOSS ucode ported from GLideN64 (Stunt Racer and World Driver Championship supported)
Fix count_per_op (1, 3) issues in pure interpreter
glN64:
Fix Cruis'n USA, Cruis'n Exotica #96
Attempt to fix Framebuffer regression #125
Rice_GX:
Basic update to keep it working with the SP_STATUS updates
Download: Cube64 v1.4.5
Download: Wii64 v1.4.5
Source:Here
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