Nextendo v1.7.7 is released. Nextendo is a fork of the open-source Ryujinx Nintendo Switch emulator. On top of Ryujinx's excellent accuracy and performance, Nextendo adds a first-class, built-in client for the Nextendo Network — a community-run replacement for the official online service — so supported games can be played online again without any manual configuration, custom hosts file, or SSL bypass on the user's part. The emulation core (CPU, GPU, audio, input, filesystem) is unchanged from upstream Ryujinx. Nextendo's additions are limited to the networking layer and the surrounding user experience.
Nextendo Changelog:
You can finally see who you are playing with
Online games hand out a made-up name. Mario Kart shows one player as Player-4B, Splatoon 2 gives everybody a squid nickname, and none of it tells you who is actually on the other side. Your Nextendo account knows — it just had no way to reach the screen.
It does now. Nextendo Network → Players opens a window with two tabs.
In your lobby lists everyone currently in the room you are in, with their real Nextendo identity: account profile picture, account username, and the name the game is showing them under, side by side. It follows the lobby live — people appear as they join, and the room's state (searching for players, match found) is shown as it changes.
Recently met keeps the last fifty people you have crossed paths with online, with the game, the date and the time. It fills in on its own while you play; you do not have to be in a lobby to consult it.
From either tab, one click adds someone as a friend — or reports them.
Reporting a player
A report window offers eight reasons, and a field for anything you want to add:
cheating
an inappropriate username
an in-game name that differs from the Nextendo name
a profile picture that should not be there
harassment
sabotaging the match
impersonating someone
something else
You can only report someone you have actually met. The server checks the encounter it recorded against the report; a name typed out of thin air is refused. Reports are grouped by the reported player on our side, so a pattern shows up as a pattern rather than as eight unrelated messages.
LAN Play, built into the emulator
Local wireless play — the mode games use for same-room multiplayer — could already travel over the internet through a relay, but only with the switch-lan-play program running beside the emulator, libpcap installed, and a virtual network adapter added to your machine. On Windows that meant an install with a driver; for many people it simply never worked.
Ryujinx-Nextendo now speaks to the relay itself. No second program, no libpcap, no driver, and nothing changed about your computer's network — the emulated console gets its own address on the LAN Play network while your PC keeps its own.
It is set up in Settings → Network: pick LAN Play as the multiplayer mode, enter the relay as host:port, and leave the virtual IP empty unless you have a reason not to. Everyone who wants to see each other — emulator or real console — has to be on the same relay.
There is a Test button next to the field. It joins the relay without launching a game and tells you what answered: the virtual address you would get, the other participants it can see, and whether any of them is hosting a session. That turns "it doesn't work" into either "the relay address is wrong / the connection is blocked" or "the relay is fine, the problem is in the game" — which are two very different problems.
Playing on someone else's server
Settings → Network gains a custom-server mode, new in this release: the emulator runs against someone else's server, entirely outside Nextendo Network.
While it is on, there is no account, no friend list, no cloud saves, no presence, no version check — not because each of those features was asked to keep quiet, but because the identity itself stops answering. Nothing signed by us leaves the machine towards a server that is not ours.
Turning it off restores everything exactly as it was. Your account is never erased by this mode; it is set aside.
Because a private server sets its own rules, Splatoon 3 mods load normally in this mode. On Nextendo Network they stay blocked, for the reason given in 1.7.6: you are playing against real people there.
Discord: the network, the game, and the track
Nextendo-supported games now get their own Discord status. The line reads Ryujinx | Nextendo instead of plain Ryujinx, carries the game's own icon, and shows the live state of your lobby with the number of players in it.
For Mario Kart 8 Deluxe it also shows the track you are on — all 107 courses and battle arenas, named in whichever of the eleven languages the game itself uses. The name appears as the track loads, not when the race ends: it is read from the course the game is opening, instead of waiting for the end-of-race report the previous approach depended on.
Games that are not Nextendo titles keep the ordinary Ryujinx status, unchanged.
Also in this release
The warning that lists mods being ignored on Splatoon 3 now gives the full path of each folder. It used to print the folder's name, which for a mod dropped straight into the title's directory is just exefs or romfs — a content type, not a name. If you did not remember installing anything, the message was unreadable and pointed at nothing you could find.
The Players window and every string it uses are translated into all twenty of the emulator's languages, along with the LAN Play settings and their tooltips.
The published binaries no longer carry the build machine's own folder paths. The trimmer re-emits some third-party assemblies and copied the path of the object files that produced them into the executable; every release up to 1.7.6 shipped with it. Nothing was exploitable there, and nothing needed to be.
Download: Nextendo v1.7.7 x64
Source: Here
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