Cube64 / Wii64 v1.5.0 are released. Wii64 & Cube64 are Mupen64 for the Gamecube/Wii. Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube and Wii through the libOGC library. The emulator currently uses dynamic recompilation of the N64 machine code to PowerPC (the Gamecube/Wii's ISA) and full hardware accelerated graphics to achieve (near) full-speed emulation in most instances.
Cube64 / Wii64 Changelog:
If you're one to still want to emulate N64 on your Wii (or GameCube) like me, then here's a new release!
This release improves framebuffer emulation in glN64 and adds a few other features that I've always wanted to see emulated. The framebuffer emulation might mean some games that didn't work before now work better, I can't try everything out, I just make sure my favourites aren't broken :P Also I'm going to keep a "Game Compatibility Notes" page so let me know via raising an issue if you find specific games that need specific settings to work best.
Updates for libogc2 / better 240p support (#162, thanks @Extrems)
glN64:
Fix stale texture/warping introduced in recent builds (fixes #159 warping issues)
More complete framebuffer support (OoT subscreen, PD CamSpy & Night Vision, repeating texture issues when FB tex were on should be fixed), use WGPipe for a couple more cases.
Fix flicker in GE/PD multiplayer
Use GX_PeekZ to support what Perfect Dark needs for corona effects around lights
Fix ucode switch issues (Majora's Mask lens of truth)
Add Zelda MM pictograph support
Rice:
Use GX_PeekZ to support what Perfect Dark needs for corona effects around lights
Download: Cube64 v1.5.0
Download: Wii64 v1.5.0
Source:Here
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