DuckStation Git (2026/09/26) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Common: Use second thread for assertion dialogs
* GameList: Fix possible null string-view construction
* SDLInputSource: Use persistent identifiers when mapping
* SDLInputSource: Rely on reload to enable accelerometer
* SDLInputSource: Poll immediately after initializing
* SDLInputSource: Simplify polling
* Qt: Move DS5 player LED setting into LED dialog
* InputManager: Use SmallString for binding conversions
* InputManager: Use a shared mutex for synchronization
* InputManager: Extract internal state to private header
* InputManager: Reload input bindings after source hotplug
* ImGuiManager: Read pointer state directly from InputManager
* InputManager: Use atomics for host pointer position
* InputManager: Use atomics for rawinput/pointer count
* InputManager: Internalise private functions
* Threading: Add SharedLockGuard helper
* Controller: Unify some of the translation strings
* NeGcon: Create common base class for NeGcon controllers
* LightgunController: Create base class for lightgun controllers
Download: DuckStation Git (2026/09/26) x64
Source:Here
0 Comments
Post a Comment