2026-09-25

PCSX-Redux Git (2026/09/25)

EmuCR: PCSX-ReduxPCSX-Redux Git (2026/09/25) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #2135 from rixnobis/drop-gamecontrollerdb
* Merge remote-tracking branch 'upstream/main' into resolve-2135
* Merge pull request #2133 from rixnobis/isobrowser-viewers
* fileviewers: use the native bit operators, read only the bytes a decode needs, and refuse TIMs larger than 4096x4096.
* Add a TIM and raw image viewer to the ISO browser, loaded from resources/fileviewers.lua.
* Merge pull request #2129 from rixnobis/lua-pcm-playback
* SPU: play only the first XA stream when no filter is given, and document sound and pointer lifetimes
* Lua: fix the ADPCM encoder wrappers and File:readAtToSlice
* ADPCM encoder: clamp input like encvag, and fix the XA packing
* SPU: add PCSX.SPU.playAudio to play PCM, SPU-ADPCM or XA-ADPCM buffers from Lua
* ADPCM: add a decoder for SPU blocks and XA sound groups, with a Lua API
* Drop the SDL_GameControllerDB submodule.

Download: PCSX-Redux Git (2026/09/25)
Source:Here

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