ShadPS4 Pre (2026/09/26) is released. An early PS4 emulator for Windows and Linux written in C++.ShadPS4 Changelog:
* video_core: Fix compute shader floating-point mode (#5126)
* shader_recompiler: Implement V_MIN_F64 (#5125)
* shader_recompiler: Implement V_TRUNC_F64 (#5127)
* Fix ConstructSharpFetch (#5129)
* Fix IsExecuteError bit checks (#5123)
* video_core: Renderer optimizations pt1 (#5112)
* fixed vstudio compile (#5122)
* Very basic HLE Keyboard library (#4740)
* Remove unused code from emulator-settings set of files. (#4963)
* ngs2: propagate SystemSetup validation errors (#5016)
* docs: update Linux compiler instructions (#5000)
* Config and input fixes (#5035)
* Change stub generation to create stubs dynamically at runtime with xbyak (#5109)
* Do not check library version and symbol type when searching for exports in the linker (#5044)
* imgui: Grow the font atlas on demand instead of baking every glyph at boot (#5119)
* core: Support loading DLC as ZAR (#5105)
* Added pTo and pFrom to OrbisNpPeerAddressA support (#5108)
Download: ShadPS4 Pre (2026/09/26)
Source: Here
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