2026-09-27

SuperZSNES v0.310

EmuCR: SUPER ZSNES SuperZSNES v0.310 is released. Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what's new, and then some of what goes beyond.

Key Features:
Far more accurate CPU and Audio cores than the original ZSNES
GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features
Classic UI with falling snow, modernized with higher definition and improved UX
Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more
No Vibe Coding. Classic development style.
Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time

SuperZSNES Changelog:
Added portrait mode for mobile
Fixed various controller button/dpad detection issues
Apple TV and Android TV support. It currently uses a local web server to transfer files over.
First pass Starfox Enhancement. Big thanks to Kandowontu, Sunlit, Alexander, and the Starfox EX team for making this possible! Re-creates 3D models and sprites as actual 3D models instanced on the GPU. Adds wide-screen, hi-res, and interpolation. Currently works only on the original v2 rom.
Initial custom .zlua script support
Internal widescreen is now off when per game widescreen is on. Fixes Super Metroid widescreen patch
Right analog stick now controls 3D layers mode. Click and hold the left analog stick to activate zoom mode.
Android frontend launcher support (thanks to Snu for the testing work!)
Custom .zsmod (enhancement) files can now be loaded. Put it with the rom and rename the .zsmod file to match the rom filename. We've also started beta testing the enhancement editor in discord.
Lots more optimizations

Download: SuperZSNES v0.310
Source: Here

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