Wine v11.9 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
2026-05-16
Wine v11.9
Wine v11.9 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Gearlynx v1.2.11
Gearlynx v1.2.11 is released. Gearlynx is a cross-platform Atari Lynx emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch.
Key2Joy v0.8.0-alpha.114fec7311
Xenia Edge Git (2026/05/16)
Nexen v1.4.41
Stella Git (2026/05/16)
Stella Git (2026/05/16) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Xenia Git (2026/05/16)
Xenia Git (2026/05/16) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).
Vita3K Git (2026/05/16)
Vita3K Git (2026/05/16) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.
ShadPS4 Pre (2026/05/15) 7337364
ShadPS4 Pre (2026/05/15) 7337364 is released. An early PS4 emulator for Windows and Linux written in C++.
Play! Git (2026/05/16)
Play! Git (2026/05/16) is compiled. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
NanoBoyAdvance Git (2026/05/16)
NanoBoyAdvance Git (2026/05/16) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.
Gearcoleco Git (2026/05/16)
Gearcoleco Git (2026/05/16) is complied. Gearcoleco is a very accurate cross-platform ColecoVision emulator written in C++ that runs on Windows, macOS, Linux, BSD, Raspberry Pi and RetroArch. This is an open source project with its ongoing development made possible thanks to the support by these awesome backers.
GearSystem v3.9.7
GearSystem v3.9.7 is released. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.Gearboy Git (2026/05/16)
Gearboy Git (2026/05/16) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
FB Neo Git (2026/05/16)
FB Neo Git (2026/05/16) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
Flycast Git (2026/05/16)
DOSBox-X Git (2026/05/16)
DOSBox-X Git (2026/05/16) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-Staging Git (2026/05/16)
DOSBox-Staging Git (2026/05/16) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.
