2010-11-29

PCSX Reloaded SVN r60315

EmuCR: PCSX ReloadedPCSX Reloaded SVN r60315 is released. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

BlueMSX Wii v1.0.3 Final

EmuCR: BlueMSX WiiBlueMSX Wii v1.0.3 Final is released. BlueMSX emulator ported to run on Wii. The BlueMSX-wii emulator can be started using the homebrew channel. For this purpose, the necessary files (main .dol file, icon.png and meta.xml) are released with this project. The best location for these files will be SD:/apps/bluemsx-wii/.

FoFiX 4.0.0 Alpha 1

EmuCR: FoFiXFoFiX 4.0.0 Alpha 1 is released. FoFiX1 is a multi-OS rhythm game, written in Python, similar to Guitar Hero or Rock Band. Play guitar, bass or drums along with your favorite songs on your computer using either your keyboard or instruments. You can use your Guitar Hero or Rock Band instrument controllers.

nullDC-Naomi SVN r95

EmuCR: nullDCnullDC-Naomi SVN r95 is released. nullDC-Naomi is an open source NAOMI Arcade System Emulator. It will NOT run Dreamcast games.

nullDC SVN r95

EmuCR: nullDCnullDC SVN r95 is released. nullDC is an open source Sega Dreamcast(DC) and NAOMI videogame systems emulator for Microsoft Windows. nullDC runs several Dreamcast games at good speed, with full sound and music. NullDC requires the latest version of Microsoft DirectX, the latest Visual C++ runtime libraries and optionally WinPcap for modem emulation. As usual for emulators, a dump of the original console BIOS is also needed. It has a plugin architecture, with several alternative implementations (some ported from Chankast) for graphics, sound, reading games burned to CD-ROMs (it cannot read GD-ROMs directly) or disk image files, memory cards, etc.

Dolphin SVN r6495

EmuCR:DolphinDolphin SVN r6495 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

MaLa v1.73

EmuCR:MaLa MaLa v1.73 is released. MaLa is a multi emulator front-end designed for all 32bit Windows operating systems (I have had reports it work fine on 64 bit) . It supports the Windows command line version of MAME with XML ROM info (> 0.84), PC Games and all command line based emulators. You can easily make it run on earlier versions of mame (as I do) by using a XML file generated by a later version.

Vba-ReRecording SVN r314

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r314 is released. VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

PCSP v0.4.0 - vsync limiter on may freeze some games

Hlide here again !

Ok, Evangelion doesn't run anymore. I guess the addition of Audio and the changes in threadman are probably for something. In fact, I suspect some games were able to run in a very hacky way because the thread scheduler wasn't playing its role properly and so some waiting threads were awaked even if their waiting condition wasn't met. And it could also explain why this game was so slow.

MAME Plus! XT v0.140u1 r4806

EmuCR:MameUIMAME Plus! XT v0.140u1 r4806 is released. MAME Plus! XT is a variant of MAME Plus that adds additional features such as pcb (Printed Circuit Board) info, and xvid movie support.

MESS SVN r9687

EmuCR: MESSMESS SVN r9687 is released. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

PCSP v0.4.0

EmuCR:PcspPCSP v0.4.0 is released. Pcsp is a project that jpcsp team members working a while now.While it is not capable to run commercial games , it is kinda faster than jpcsp :).All code atm is port of jpcsp code to c++.At the moment jpcsp is highly more advance than pcsp. Now if pcsp will become better than jpcsp , time will tell .