PCSX2 gsdx-ogl-wnd SVN Changelog:
r5647
gsdx-ogl-wnd: Make the HW renderer "work" on the opensource driver * replace most OGL_FREE_DRIVER with a dynamic detection. Remains the context creation. Closed drivers need 3.3 * Add the CopySubImage fallback
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r5646
gsdx-ogl-wnd: * Emulate Geometry Shader from the CPU. * add some option to override opengl extension detection * redo shader interface (again) to compile on the free driver
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Download: PCSX2 gsdx-ogl-wnd SVN r5647
Source: Here
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