2015-07-14

BizHawk Git (2015/07/14)

EmuCR: BizHawkBizHawk Git (2015/07/14) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Genesis
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator
- Wonderswan
- Gameboy Advance

BizHawk Git Changelog:
* -Fixed typo in variable name (SupressGeenzonging)
-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
* tastudio: moved scrolling catch up and refresh to the end of TasView_PointedCellChanged().
can drag selection offscreen too now.
todo: drag things above the view.
* psx - properly dispose resources used by core
* tastudio: apply autohold to appended frames.
needs current frame to be emulated with autohold already to pick up the pattern.
* tastudio: scroll to frame appended by offscreen dragging.
need to figure out scroll speed, as it is too high unless drawing VERY slowly.
* Fixed my previous commit/push; feos' change is back.
Improved "StartAtNearestFrameAndEmulate".
* Tidied up TAStudio's "GoToFrame" and fixed a runaway seek in "StartAtNearestFrameAndEmulate"
* tastudio: don't jump to playback when advancing/rewinding
offscreen marker goto is the only SetVisibleIndex() call that should show playback
tastudio: cursor is not a marker anymore

Download: BizHawk Git (2015/07/14)
Source: Here

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