2016-01-28

Project64 Git (2016/01/28)

EmuCR: Project 64Project64 Git (2016/01/28) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* [Project64] Code cleanup and added some more log messages
* [Project64] Be able to pass base dir to app init
* Merge pull request #944 from LuigiBlood/64dd_2
Fix Disk.cpp time/date code & F-Zero X (J) RDB update
* [RDB] F-Zero X (J) to use 8MB RDRAM for Expansion Kit
* Fix Disk.cpp time/date code
* Merge pull request #946 from death-droid/MempakFix
Change up the way Mempaks are meant to work, use the standard file fu…
* Change up the way Mempaks are meant to work, use the standard file functions. Mempaks are now loaded in when the game launches, and file handles are only opened durring read and writes
* Merge pull request #945 from AmbientMalice/patch-29
Change Rainbow 6 to use old buffer swap mode.
* whoops
* Change Rainbow 6 to use old buffer swap mode.
I have absolutely no idea why this works. It should be significantly slower. But with this setting, the game no longer chokes and runs rather smoothly.
* Merge pull request #949 from cxd4/corrupt-commits
Don't force other contributors to make unreadable PRs.
* XPM is not a binary-encoded image format; it's text.
* MSVS stuff is indifferent to LF or CRLF, and Windows is CRLF.
* Don't force other contributors to make unreadable PRs.
* Merge pull request #942 from LuigiBlood/64dd_2
[RDB] Added 64DD IPL ROM

Download: Project64 Git (2016/01/28) x86
Download: Project64 Git (2016/01/28) x64
Source:Here

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