2016-02-01

PCSX2 Git (2016/02/01)

EmuCR: PCSX2PCSX2 Git (2016/02/01) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #1137 from PCSX2-Alpha/CRTC_Scaling
PCRTC: Proper handling for 720P/1080P video modes.
* GSDX: Prevent a bad division
GetDeviceSize() already does a half division based on the INT and FFMD
registers.
* GSDX: Add some nice macros
* GSDX: Add a nice debug message
* PCRTC: Fix video modes higher than 480P
* EE: fix compilation when branch recompilation is disabled
* FPU: sqrt(-0) == 0
It is marked as a special case in the doc (sqrt(-0) == -0)
but test on the PS2 show the contrary. Quite a mistery
* Merge pull request #1158 from AdmiralCurtiss/memcard-documentation
Add Memory Card File System documentation to repository for easy reference.
* Add Memory Card File System documentation to repository for easy reference.
Originally from http://www.csclub.uwaterloo.ca:11068/mymc/ps2mcfs.html.
It's public domain, so there's no problem with just putting it in here.
* Merge pull request #1153 from jobermayr/master
Dump.cpp: Fix Linux build.
* Fix Linux build.
pcsx2/Dump.cpp: In function 'void iDumpBlock(u32, u32, uptr, u32)':
pcsx2/Dump.cpp:258:4: error: cannot convert 'wxString' to 'const char*' for argument '1' to 'int system(const char*)'
pcsx2/x86/iR3000A.cpp: In function 'void iIopDumpBlock(int, u8*)':
pcsx2/x86/iR3000A.cpp:285:45: error: cannot convert 'wxString' to 'const char*' for argument '1' to 'int system(const char*)'
* Merge pull request #1156 from AdmiralCurtiss/memcard-folder-dot-and-space
Folder Memory Card: Detect and handle filenames that end in dots and/or spaces.
* Folder Memory Card: Detect and handle filenames that end in dots and/or spaces.
* Merge pull request #1150 from jobs-git/patch-3
Fix Windows Resource file name error
* Fix Windows Resource file name error
The original file name is given by
SampleProf.cp
However this is not the file we could find in any Code or Directory of PCSX2, rather it should be:
SamplProf.cpp
* Merge pull request #1145 from PCSX2-Alpha/WX_stuffs
VideoPanel: Fix gray/ungray behaviour
* PCSX2: Fix preset grey out behavior
Previously the text box for "Frames to Draw" and "Frames to Skip" got failed to grey out properly and only the text and arrows got greyed out, The following patch properly greys out the elements.
To be noted that the issue wasn't present on 1.2.1 , I guess this was some regression along with WX 3.0 ?
v2: Fix Indentation
* linux: drop wx2.8 support. Only 3.0 is supported
Close #1152
* tests: disable spu sound in test
Avoid spurious alsa error message
* Vif-Int: Fix mode = 3
* Vif Rec: Emulate Mode = 3 for test, not sure any games use it.
Interpreter is still wrong, but currently crashy on this test, as it doesn't get this far I'm scared to change it in case it kills other stuff
* ee-fpu: upgrade the FPU to 3.0
properly return reserved register
Fix FCR test :)
* Vif-Rec: Fix skip size calculation.
(also a line ending issue, hope it doesn't mess it up lol)
* pcsx2:miss a rename of branch to g_branch
Fix compilation issue with no fpu recompiler
* tests: sort the blacklisted test

Download: PCSX2 Git (2016/02/01)
Source: Here

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