2016-04-03

PCSX2 Git (2016/04/03)

EmuCR: PCSX2PCSX2 Git (2016/04/03) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx tc: report unsupported depth read path
Help to debug depth issue (aka lighting effects pass through wall)
* Merge pull request #1270 from PCSX2/monolithic-build
Monolithic build
* cmake: add various option to disable plugin support
* plugin: add define to select builtin plugin
* plugins: add a dynamic/static loader
* Merge pull request #1268 from PCSX2/coverity-uninitialized-members
Coverity uninitialized members
* onepad: repopulate option at the init
CID 159402
* gsdx-ogl: init textures for all formats
CID 150171
* gsdx-ogl: init Render object
CID 147002
* gsdx: init GSCapture field
CID 159404
* mVU: init microRegAlloc
CID 146988
* pcsx2: init FileMemoryCard
CID 147037
* pcsx2: initialize pxEvtQueue
CID 146991
* pcsx2: Initialized member of SysCorePlugins
CID 147006
* pcsx2:gif: initialize gif unit member
CID 147032
* pcsx2:gif: reset field from the constructor
CID 147031
* debugger: initialized member
CID 147003
CID 147004
* common: initialize scalar field of pxThread
CID 147022
v2: initialize all member in initializer list
* x86emitter: initialize scalar field
CID:147038
* gsdx:windows: Fix Windows 7 compile
Somehow D3D_COMPILE_STANDARD_FILE_INCLUDE isn't defined, so the correct
headers aren't being used.

Download: PCSX2 Git (2016/04/03)
Source: Here

2 Comments:

  1. ok in Version " pcsx2-r5875+ shaders and last plugin from version 1.4.0 SEE2 " everything is in order Stable FPS 50 in game Naruto Ultimate Ninja Movie , but last version I mean pcsx2 1.4.0 +
    EmuCR-pcsx2-20160403-x86 problem whit FPS in movie all game Bandai Naruto Why ??? same option all i dont understand... in version " pcsx2-r5875 " i have Stable FPS 50 But New Version only 45 FPS Slow... all same option... this will by fix ??? i have pc : AMD APU A8 3870 R7 250X 2GB 8 GB RAM DUAL 1866Mhz windows 10 pro pls fix this , i think is some problem whit new EE Scale Cycle. before i can use EE Cycle like ps2 standard mode but now i need use some option bicause i have only 45 fps when i use some option movie is ok is 50 fps but sometime when i use some skill naruto is problem whit sound but fps no go down Strange....
    pcsx2-r5875 + shaders + fx" in this version stable 50 fps +all skill normal sound. normal speed in movie , new pcsx2-20160403-x86 problem only 45 fps pls. fix.
    i use GS plugin gsdx-sse2 it seems to me that something is wrong with the exe file because I use the same plug-in versions of both the old and the new and still new version has a problem with stability
    whether it will support DX12? Maybe it would help

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    Replies
    1. problem here whit fps bandai game in version pcsx2-20160403-x86 1.5.0 Strange... in old veersion pcsx2-r5875 i have same option + fx + shader but fps is good normal speed in movie all is good... but now is problem last version, same 1.4.0
      i use GS plugin gsdx-sse2 it seems to me that something is wrong with the " exe " file because I use the same plug-in versions of both the old and the new and still new version has a problem with stability, win 10 pro 64x AMD APU A8 3870 8 GB DUAL 1866Mhz R7 250X Now every time I have to use some options EE cycles because they have only 45 fps when I use cycles, it again is a problem with something else, for example, with the sound of some techniques for instance in Naruto. even disabling shaders and setting the lowest native resolution does not help
      in the new version you have kobinować of cylklami EE Sad Please fix, is that at least it was like in the old version of PCSX2-r5875 {1.2.1)

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