2018-03-21

Cxbx Reloaded Git (2018/03/21)

EmuCR:Xbox EmulatorsCxbx Reloaded Git (2018/03/21) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #1001 from CakeLancelot/CakeLancelot-readme-DX-update
* Move requirement to DX9 instead of 8
* Merge pull request #1000 from LukeUsher/unpatch-gettexture
* Remove patch for D3DDevice_GetTexture
* Merge pull request #999 from PatrickvL/IVB_Diffuse
* IVB : Default Diffuse color to white
* Merge pull request #994 from jarupxx/D3DTSS_flags_fix
* Adjust D3DTSS flags for below XDK 3948
* Improve D3DDevice_MultiplyTransform 3911 OOVPA
* Merge pull request #997 from x1nixmzeng/patch-1
* Download from the last successful non-PR builds
* Merge pull request #993 from PatrickvL/VertexShaderHandles
* Described more VertexShader functions
* Described arguments and steps of a few VertexShader functions
* Rename g_CurrentVertexShader into g_CurrentXboxVertexShaderHandle
* Merge pull request #992 from LukeUsher/various-tweaks-and-fixes
* Fix Debug Mode compilation
* Fix crash in EmuFS (Push/Pop FS:00)
* Change texture format EmuWarning to DbgPrintf: It kills performance when using the Debug console
* Cleanup old Vertex code
* Prevent double memcpy for patched primitives
* Oops, forgot to commit updated project files..
* Fix compilation by moving Graphics exports to a new file
* Use High Performance GPUs by default
* Attempt to fix AMD rendering issues
* Stop using old resource/texture cache for vertex buffers. A new vertex buffer cache will be implemented soon..
* Fix an issue where the wrong stride was used for StreamZeroData
* Reduce the number of calls to GetVertexBufferSize
* Make GetCachedVertexBufferObject return if a new buffer was creadted (and therefore invalidated)
* Cache Vertex Buffer Objects, but not their content.
* Attempt to fix DirectSoundGetSampleTime (Counts at 48Khz)
* Disable Verex Cache: Fixes missing polygons in JSRF but kills performance.. investigating better solution
* Use unordered_map in EmuD3D: This is faster, and we don't require caches to be ordered
* Simplfy Deriving of D3DRS_CULLMODE

Download: Cxbx Reloaded Git (2018/03/21)
Source: Here

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