2020-03-18

rpcs3 Git (2020/03/18)

EmuCR: rpcs3 rpcs3 Git (2020/03/18) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

yuzu Git (2020/03/18)

EmuCR: yuzuyuzu Git (2020/03/18) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

Citra Git (2020/03/18)

EmuCR: CitraCitra Git (2020/03/18) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Project64 Git (2020/03/18)

EmuCR: Project 64Project64 Git (2020/03/18) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

VisualBoyAdvance-M Git (2020/03/18)

EmuCR VisualBoyAdvanceVisualBoyAdvance-M Git (2020/03/18) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

Reicast Git (2020/03/18)

EmuCR: reicastReicast Git (2020/03/18) is compiled. reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.

Ryujinx Git (2020/03/18)

EmuCR: RyujinxRyujinx Git (2020/03/18) is complied. Ryujinx is a Experimental Switch emulator written in C#. Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

Dolwin Git (2020/03/18)

EmuCR: dolwinDolwin Git (2020/03/18) is compiled. Dolwin is a Nintendo GameCube Emulator for Windows. Dolwin is an emulator of Nintendo Gamecube console. This platform is based on PowerPC-derivative processor, produced by IBM Corp. and codenamed Gekko. Dolwin mainly purposed to emulate homebrewn applications.

NooDS Git (2020/03/18)

NooDS Git (2020/03/18) is complied. A (hopefully!) speedy NDS emulator. NooDS is available for Linux, macOS, Windows, and the Nintendo Switch. Automatic builds are provided; to use them, you'll need to install wxWidgets on Linux or macOS, or the latest Visual C++ runtime library on Windows. NooDS doesn't provide high-level emulation of the BIOS yet. To actually run games, you'll need BIOS files, named "bios7.bin" and "bios9.bin", and a firmware file, named "firmware.bin", placed in the same directory as the executable. On the Switch, you'll also need to have a ROM file named "rom.nds" in the directory, because there's no file browser yet.

Dolphin Git 5.0-11776

EmuCR: DolphinDolphin Git 5.0-11776 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

PPSSPP Git (2020/03/18)

EmuCR: PPSSPPPPSSPP Git (2020/03/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

FB Neo Git (2020/03/18)

EmuCR: FB AlphaFB Neo Git (2020/03/18) is complied. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

Caprice32 Git (2020/03/18)

EmuCR: Caprice32Caprice32 Git (2020/03/18) is released. Caprice32 is an emulator of the Amstrad CPC 8bit home computer range. Caprice32 is a software emulator of the Amstrad CPC 8bit home computer series running on Linux and Windows. The emulator faithfully imitates the CPC464, CPC664, and CPC6128 models. By recreating the operations of all hardware components at a low level, the emulator achieves a high degree of compatibility with original CPC software. These programs or games can be run unmodified at real-time or higher speeds, depending on the emulator host environment.

SNEmulDS Git (2020/03/18)

SNEmulDS Git (2020/02/23) is released. SNEmulDS is partially based on SNEmul, a SNES emulator for DOS and linux, which was the cooperative work of archeide & v0x.

NESICIDE Git (2020/03/18)

EmuCR: NESICIDENESICIDE Git (2020/03/18) is complied. NESICIDE is an Integrated Development Environment for the 8-bit Nintendo Entertainment System (NES). NESICIDE is a NES development application written with MFC and works only on Windows. The goal of NESICIDE2 is to bring this application into the modern age; it will support all 3 major platforms, as well as feature an easier to use interface. It will also have a community element that will allow users to share code, multimedia, and even entire projects/games. This is a new project and much is left to be done.

BGB v1.5.8

EmuCR: BGBBGB v1.5.8 is released. BGB is a gameboy emulator which runs on Windows.

WineD3D v5.4

WineD3D v5.4 is relesaed. WineD3D For Windows is a DirectX 1-11 to OpenGL wrapper based on WineD3D, which is an almost full implementation of DirectX used in Wine. Even if Windows supports DirectX natively, using WineD3D can enhance backwards compatiblity with older games, especially on Windows 8 and newer that don't support 16 bit screen modes. Another possible use is to emulate unsupported versions of DirectX, or porting DirectX applications to OpenGL without having to rewrite the rendering code.

ROM Properties v1.5

ROM Properties v1.5 is released. ROM Properties is a shell extension adding the ability to display additional information to file managers. ROM Properties is currently available for Linux and Windows. This shell extension adds a few nice features to file browsers for managing video game ROM and disc images.

WinVICE SVN r37557

EmuCR: SDLVICE WinVICE SVN r37557 is released. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).

WebMSX v6.0.2

EmuCR: WebMSXWebMSX v6.0.2 is released. WebMSX, or simply WMSX, is a new cross platform MSX emulator designed for the Web. WebMSX is great for displaying MSX software running inside webpages. You can launch the emulator and load ROMs, DSK and CAS images with a single link.