2020-05-29

yuzu Git (2020/05/29)

EmuCR: yuzuyuzu Git (2020/05/29) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

Ryujinx Git (2020/05/29)

EmuCR: RyujinxRyujinx Git (2020/05/29) is complied. Ryujinx is a Experimental Switch emulator written in C#. Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

rpcs3 Git (2020/05/29)

EmuCR: rpcs3 rpcs3 Git (2020/05/29) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

Citra Git (2020/05/29)

EmuCR: CitraCitra Git (2020/05/29) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Vita3K Git (2020/05/29)

EmuCR: Vita3KVita3K Git (2020/05/29) is complied. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

Cxbx Reloaded Git (2020/05/29)

EmuCR:Xbox EmulatorsCxbx Reloaded Git (2020/05/29) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Project64 Git (2020/05/29)

EmuCR: Project 64Project64 Git (2020/05/29) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

PPSSPP Git (2020/05/29)

EmuCR: PPSSPPPPSSPP Git (2020/05/29) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

Jpcsp Git (2020/05/29)

EmuCR:JPcspJpcsp Git (2020/05/29) is compiled. JPCSP is a PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

FB Neo Git (2020/05/29)

EmuCR: FB AlphaFB Neo Git (2020/05/29) is complied. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

PCSX-Redux Git (2020/05/29)

PCSX-Redux Git (2020/05/29) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

Vvctre v33.1.1

Vvctre v33.1.1 is released. Vvctre is a Nintendo 3DS emulator based on Citra.

DOSBox SVN r4348

EmuCR: DOSBoxDOSBox SVN r4348 is released. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD. However, it is not restricted to running only games. In theory, any MS-DOS or PC-DOS (referred to commonly as "DOS") application should run in DOSBox, but the emphasis has been on getting DOS games to run smoothly, which means that communication, networking and printer support are still in early development.

DOSBox-Staging Git (2020/05/29)

EmuCR: DOSBoxDOSBox-Staging Git (2020/05/29) is released. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.

Mesen-S Git (2020/05/29)

EmuCR: Mesen-SMesen-S Git (2020/05/29) is compiled. Mesen-S is a cross-platform SNES emulator for Windows & Linux built in C++ and C#.

mGBA Git (2020/05/29)

EmuCR: mGBAmGBA Git (2020/05/29) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

BizHawk Git (2020/05/29)

EmuCR: BizHawkBizHawk Git (2020/05/29) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

MAME32 More! v0.84.221

MAME32 More! v0.84.221 is released. MAME32 More! is base on Mame Plus! This is MAME compiled with Kaillera, a utility that enables Netplay on it and other emulators that support it.

Mame32K v0.67.221

EmuCR: Mame32KMame32K v0.67.221 is released. Mame32K is a MAME Emulator on the Windows/DOS platform. This is MAME compiled with Kaillera, a utility that enables Netplay on it and other emulators that support it.

nmamex2 v0.221

EmuCR: Mame32Knmamex2 v0.221 is released. nmamex2 is a MAME Emulator on the Windows platform. This MAME only supports NeoGeo games.

Caname v0.67.221

Caname v0.67.221 is released. Caname is a CPS And NeoGeo Arcade Machine Emulator.

Z64K (2020/05/29)

EmuCR: Z64K Z64K (2020/05/29) is released. Pixel exact emulation of the Commodore 64, VIC 20 and Atari 2600 written entirely in Java. The emulators should run on any platform with an updated java runtime environment installed.

WinVICE SVN r37907

EmuCR: SDLVICE WinVICE SVN r37907 is released. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).

XEMU (2020/05/29)

EmuCR:Xbox EmulatorsXEMU (2020/05/29) is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.