2020-12-04

yuzu Git (2020/12/04)

EmuCR: yuzuyuzu Git (2020/12/04) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

Ryujinx Git (2020/12/04)

EmuCR: RyujinxRyujinx Git (2020/12/04) is complied. Ryujinx is an open source Nintendo Switch Emulator written in C# created by gdkchan. This emulator aims at providing good performance and accuracy, a friendly interface, and consistent builds. Ryujinx is currently available for Windows, Linux, and macOS.

rpcs3 Git (2020/12/04)

EmuCR: rpcs3 rpcs3 Git (2020/12/04) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

PCSX2 Git (2020/12/04)

EmuCR: PCSX2PCSX2 Git (2020/12/04) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

melonDS Git (2020/12/04)

EmuCR: melonDSmelonDS Git (2020/12/04) is complied. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

Play! Git (2020/12/04)

EmuCR: Play!Play! Git (2020/12/04) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Flycast Git (2020/12/04)

EmuCR: Flycast Flycast Git (2020/12/04) is complied. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.

DuckStation Git (2020/12/04)

DuckStation Git (2020/12/04) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

Dolphin Git 5.0-13178

EmuCR: DolphinDolphin Git 5.0-13178 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

PPSSPP Git (2020/12/04)

EmuCR: PPSSPPPPSSPP Git (2020/12/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

Stella Git (2020/12/04)

EmuCR: StellaStella Git (2020/12/04) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!

mGBA Git (2020/12/04)

EmuCR: mGBAmGBA Git (2020/12/04) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

BizHawk Git (2020/12/04)

EmuCR: BizHawkBizHawk Git (2020/12/04) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

Gopher2600 v0.7.2

Gopher2600 v0.7.2 is released. Gopher2600 is an emulator for the Atari 2600. Whilst the performance is not as efficient as some other emulators it is none-the-less suitable for playing games, on a reasonably modern computer, at the required 60fps. (The development machine for Gopher2600 has been an i3-3225, dating from around 2012.)

Nin v0.8.0

EmuCR:My NesNin v0.8.0 is released. Nin is an advanced Nintendo Entertainement System and Famicom emulator that is actively being developped. Right now, the emulator is not very polished on the UX side, but can run many games without issues. A gamepad is supported. The exact mapping will depend on the vendor's layout. On a keyboard, the arrows are mapped to the NES D-Pad, Space is Select, Enter is Start, Z is A and X is B. Multiple controllers or other kinds of controller are not currently supported.

WinVICE SVN r39191

EmuCR: SDLVICE WinVICE SVN r39191 is released. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).

EmuTos CVS (2020/12/04)

EmuCR: EmuTosEmuTos CVS (2020/12/04) is released. EmuTos is a GEMDOS compatible operating system for Atari ST series computers. It is made from Digital Research's GPLed original sources and is a free and open source replacement for common TOS images for Atari ST emulators.

DOSBox-Staging v0.76.0

EmuCR: DOSBoxDOSBox-Staging v0.76.0 is released. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.