2022-04-02

yuzu Git (2022/04/02)

EmuCR: yuzuyuzu Git (2022/04/02) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

rpcs3 Git (2022/04/02)

EmuCR: rpcs3 rpcs3 Git (2022/04/02) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

PCSX2 Git (2022/04/02)

EmuCR: PCSX2PCSX2 Git (2022/04/02) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3.

Vita3K Git (2022/04/02)

EmuCR: Vita3KVita3K Git (2022/04/02) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

PCSX-Redux Git (2022/04/02)

EmuCR: PCSX-ReduxPCSX-Redux Git (2022/04/02) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

melonDS Git (2022/04/02)

EmuCR: melonDSmelonDS Git (2022/04/02) is compiled. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

Flycast Git (2022/04/02)

EmuCR: Flycast Flycast Git (2022/04/02) is compiled. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.

Citra Git (2022/04/02)

EmuCR: CitraCitra Git (2022/04/02) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Play! Git (2022/04/02)

EmuCR: Play!Play! Git (2022/04/02) is compiled. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

GLideN64 Git (2022/04/02)

EmuCR: GLideN64GLideN64 Git (2022/04/02) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

FB Neo Git (2022/04/02)

EmuCR: FB AlphaFB Neo Git (2022/04/02) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

EKA2L1 Git (2022/04/02)

EmuCR: EKA2L1 EKA2L1 Git (2022/04/02) is compiled. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.

Dolphin Git 5.0-16203

EmuCR: DolphinDolphin Git 5.0-16203 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

GroovyMame v0.242 SwitchRes v2.002h

EmuCR: GroovyMameGroovyMame v0.242 SwitchRes v2.002h is released. GroovyMame is a custom M.A.M.E. build mainly aimed at CRT monitors, as we are convinced CRT technology is a must when it comes to enjoying emulation in its full glory. However you can use GroovyMAME to alliviate some of the annoyances associated to emulation on LCD displays, specially for those models which are capable of refreshing at custom rates.

Emulicious (2022/03/31)

Emulicious (2022/03/31) is released. Emulicious is a free to use multi-system Emulator for Windows, Linux, MacOS(X) and any other operating system supporting Java SE.

x16-emulator r39

EmuCR: x16-emulatorx16-emulator r39 is released. This is an emulator for the Commander X16 computer system. It only depends on SDL2 and should compile on all modern operating systems.

JC64Dis v1.9

JC64Dis v1.9 is released. The JC64 is an emulator that try to 100% emulate a C64 (with the actual knowledge about the various C64 chips) using the Java language. You must have a powerful system to run this program. Sorry, the real emulation is the priority goal, unlike the speed emulation is the secondary goal. The Java language is used due to his multiplatform and OOP characteristics. The emulator is Threads based (multi-cpu system can take advantage of this). The actual Vic code is very experimental: uses of dot clock for a 1 to 1 implementation of Vic II chip.

GB Enhanced+ v1.6

EmuCR: GB Enhanced+GB Enhanced+ v1.6 is released. GBE+ is an experimental GBA emulator and the planned successor to the original GBE project. Game Boy Enhanced (GBE for short) aims to be a fully functional Game Boy emulator. The goal is to create a highly portable emulator using C++ and SDL, document the Game Boy's functions through clear code, and add as many enhancements (scaling filters, cheats, custom sprites) as reasonably possible.

History.dat v2.42

EmuCR:MameHistory.dat v2.42 is released. History.dat is a searchable & comprehensive database which provides a WIP list of known antique & modern arcade games, casino games & coin-operated machines, including: arcade video games, pinballs, slot machines / pachislots, pachinkos, bat games, bingos, gun games, bowlers / shuffle alleys, jukeboxes, musical instruments, trade stimulators, fortune tellers, strength testers, kiddie rides, redemption games, allwins, working models, vending machines, pool tables, viewers, shockers, scales & more...

NegaMAME v0.242.1

EmuCR: NegaMAMENegaMAME v0.242.1 is released. NNegatron is a MAME dedicated front-end that has then been engineered to ease the task for users and be as intuitive as possible. On its first release in November 2015, it was the very first front-end to fully unlock the possibilities of machine configurations available in MAME. Some other front-ends caught up since. But when MAME changed its way to provide information to third-party front-ends in May 2017 with v0.186, it also prevented access to some important information to front-ends. In June 2018, Negatron has once again reiterated its prowess by working in association with the new MAME derivative called NegaMAME. NegaMAME behaves exactly like official MAME. But it simply adds a command that third-party front-ends can use to get back the information missing in MAME since v0.186, effectively helping Negatron to regain full access to all the features it already had in 2015.

MameUI64 v0.242

EmuCR:MameUIMameUI64 v0.242 is released. MameUI [formerly Mame32] is the GUI version of the Multiple Arcade Machine Emulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

SDLMAME v0.242

EmuCR: SDLMAMESDLMAME v0.242 is released. SDLMAME is a port of the popular MAME™ emulator to the SDL library. It runs on many different platforms, including both 32- and 64-bit Linux.

DOSBox-X v0.83.24 (2022/04/01)

EmuCR: DOSBoxDOSBox-X v0.83.24 (2022/04/01) is released. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.