2022-06-06

yuzu Git (2022/06/06)

EmuCR: yuzuyuzu Git (2022/06/06) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

Ryujinx Git (2022/06/06)

EmuCR: RyujinxRyujinx Git (2022/06/06) is compiled. Ryujinx is an open source Nintendo Switch Emulator written in C# created by gdkchan. This emulator aims at providing good performance and accuracy, a friendly interface, and consistent builds. Ryujinx is currently available for Windows, Linux, and macOS.

rpcs3 Git (2022/06/06)

EmuCR: rpcs3 rpcs3 Git (2022/06/06) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

PCSX2 Git (2022/06/06)

EmuCR: PCSX2PCSX2 Git (2022/06/06) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3.

Citra Git (2022/06/06)

EmuCR: CitraCitra Git (2022/06/06) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Vita3K Git (2022/06/06)

EmuCR: Vita3KVita3K Git (2022/06/06) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

PCSX-Redux Git (2022/06/06)

EmuCR: PCSX-ReduxPCSX-Redux Git (2022/06/06) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

Project64 Git (2022/06/06)

EmuCR: Project 64Project64 Git (2022/06/06) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

N64 Git (2022/06/06)

EmuCR: N64N64 Git (2022/06/06) is compiled. Experimental low-level N64 emulator written in C and a bit of C++. Still under heavy development and not ready for prime time. Compatibility is not high and performance is not great (yet.) The goals of this project are to create a low-level emulator with good compatibility, while learning a lot along the way.

Stella Git (2022/06/06)

EmuCR: StellaStella Git (2022/06/06) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!

puNES Git (2022/06/06)

EmuCR: puNESpuNES Git (2022/06/06) is compiled. puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, and the sound is available. It uses the SDL libraries and it works on both Linux and Windows.

Play! Git (2022/06/06)

EmuCR: Play!Play! Git (2022/06/06) is compiled. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

PPSSPP Git (2022/06/06)

EmuCR: PPSSPPPPSSPP Git (2022/06/06) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

NanoBoyAdvance Git (2022/06/06)

EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2022/06/06) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

Mesen-X Git (2022/06/06)

EmuCR: MesenMesen-X Git (2022/06/06) is compiled. Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Not under active development but pull requests are welcome.

mGBA Git (2022/06/06)

EmuCR: mGBAmGBA Git (2022/06/06) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

FB Neo Git (2022/06/06)

EmuCR: FB AlphaFB Neo Git (2022/06/06) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

Fceux Git (2022/06/06)

EmuCR:FceuxFceux Git (2022/06/06) is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

EKA2L1 Git (2022/06/06)

EmuCR: EKA2L1 EKA2L1 Git (2022/06/06) is compiled. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.

Dapplegrey v8.2.6

EmuCR: DOSBoxDapplegrey v8.2.6 is released. Dapplegrey is a frontend for the MacOS X DOSBox port (which you can get from the official DOSBox website) written in REALbasic. Not only the plain DOSBox app, but DOSBox versions included in DBGL or Boxer will also be recognized as DOSBox binary source. With Dapplegrey you can easily set options the DOSBox gives to you w/o having to enter them manually using the Terminal or have to edit the DOSBox config file. This file will be written before Dapplegrey tells DOSBox to start the DOS game.

ColecoDS v7.4a

ColecoDS v7.4a is released. ColecoDS is a Colecovision, ADAM, MSX1, Sord-M5, Memotech MTX, Spectravision SVI and SG-1000/SC-3000 for the Nintedo DS/DSi. To run requires a coleco.rom BIOS to be in the same directory as the emulator or else in /roms/bios or /data/bios.

WinVICE r42441

EmuCR: SDLVICE WinVICE r42441 is released. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).