2023-05-08

yuzu Git (2023/05/08)

EmuCR: yuzuyuzu Git (2023/05/08) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

Ryujinx Git (2023/05/08)

EmuCR: RyujinxRyujinx Git (2023/05/08) is compiled. Ryujinx is an open source Nintendo Switch Emulator written in C# created by gdkchan. This emulator aims at providing good performance and accuracy, a friendly interface, and consistent builds. Ryujinx is currently available for Windows, Linux, and macOS.

rpcs3 Git (2023/05/08)

EmuCR: rpcs3 rpcs3 Git (2023/05/08) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

Citra Git (2023/05/08)

EmuCR: CitraCitra Git (2023/05/08) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Vita3K Git (2023/05/08)

EmuCR: Vita3KVita3K Git (2023/05/08) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

Snes9x Git (2023/05/08)

EmuCR: Snes9xSnes9x Git (2023/05/08) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

PCSX-Redux Git (2023/05/08)

EmuCR: PCSX-ReduxPCSX-Redux Git (2023/05/08) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

Fceux Git (2023/05/08)

EmuCR:FceuxFceux Git (2023/05/08) is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Dolphin Git 5.0-19358

EmuCR: DolphinDolphin Git 5.0-19358 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

SkyEmu Git (2023/05/08)

EmuCR:SkyEmu SkyEmu Git (2023/05/08) is released. SkyEmu is a low level GameBoy, GameBoy Color and Game Boy Advance emulator. Its primary focus is to provide a good user experience through a good mixture of tradeoffs of accuracy, performance, features and usability.

DuckStation Git (2023/05/08)

EmuCR: DuckStation DuckStation Git (2023/05/08) is compiled. Fast-ish PlayStation 1 emulator for PC and Android.

FB Neo Git (2023/05/08)

EmuCR: FB AlphaFB Neo Git (2023/05/08) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

mGBA Git (2023/05/08)

EmuCR: mGBAmGBA Git (2023/05/08) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

EKA2L1 Git (2023/05/08)

EmuCR: EKA2L1 EKA2L1 Git (2023/05/08) is compiled. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.

DaedalusX64 Git (2023/05/08)

EmuCR: DaedalusX64DaedalusX64 Git (2023/05/08) is compiled. DaedalusX64 is a Nintendo 64 emulator for Linux and PSP, with plans to port to Windows, Mac, PS Vita among other platforms. The PSP port is noteworthy for being the fastest N64 emulator ever on the platform, achieving close to or even full speed in many titles.

BizHawk Git (2023/05/08)

EmuCR: BizHawkBizHawk Git (2023/05/08) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

Helios v23.0506

EmuCR: Helios Helios v23.0506 is released. A Java-based multi-system emulator mainly focused on Sega 16-bit systems. Initially created as a Sega Megadrive/Genesis emulator and then evolved to emulate the following systems:Sega Megadrive/32X ; Sega Master System/Game Gear ; Sega Sg-1000 ; Colecovision ; MSX v1 ; NES.

jgb v0.10.6

jgb v0.10.6 is released. jgb is a cross-platform low-level Game Boy [Color] emulator with no game-specific logic or game-specific hacks. It is not completely cycle-accurate due to CPU emulation being instruction-based rather than cycle-based, but it should be able to run the vast majority of licensed Game Boy and Game Boy Color games.

A8DS v3.1

EmuCR: A8DSA8DS v3.1 is released. A8DS is an Atari 8-bit computer emulator. Specifically, it targets the 800XL / 130XE systems and various hardware extensions to increase the memory. The stock 800XL had 64KB of RAM. The default A8DS configuration is an XL/XE machine with 128KB of RAM which will run most of the 8-bit library. A8DS goes beyond the normal XL/XE 128K machine and provides three alternative configurations: the 320K (RAMBO) and 1088K for a few large games and demos plus an Atari 800 (non-XL) 48K machine for backwards compatibility with some older games that don't play nice with a more "modern" XL/XE setup. As such, it's really grown to be a full-featured 8-bit emulator to run nearly the entire 8-bit line up of games on their Nitendo DS/DSi handhelds.

Peanut-GB v1.2.0

Peanut-GB v1.2.0 is released. Peanut-GB is a single file header Game Boy emulator library based off of this gameboy emulator. The aim is to make a high speed and portable Game Boy (DMG) emulator library that may be used for any platform that has a C99 compiler.

Gopher2600 v0.22.0

Gopher2600 v0.22.0 is released. Gopher2600 is an emulator for the Atari 2600. Whilst the performance is not as efficient as some other emulators it is none-the-less suitable for playing games, on a reasonably modern computer, at the required 60fps. (The development machine for Gopher2600 has been an i3-3225, dating from around 2012.)

JC64Dis v2.5

JC64Dis v2.5 is released. The JC64 is an emulator that try to 100% emulate a C64 (with the actual knowledge about the various C64 chips) using the Java language. You must have a powerful system to run this program. Sorry, the real emulation is the priority goal, unlike the speed emulation is the secondary goal. The Java language is used due to his multiplatform and OOP characteristics. The emulator is Threads based (multi-cpu system can take advantage of this). The actual Vic code is very experimental: uses of dot clock for a 1 to 1 implementation of Vic II chip.

EmuTos CVS (2023/05/08)

EmuCR: EmuTosEmuTos CVS (2023/05/08) is released. EmuTos is a GEMDOS compatible operating system for Atari ST series computers. It is made from Digital Research's GPLed original sources and is a free and open source replacement for common TOS images for Atari ST emulators.

Mesen2 Git (2023/05/08)

EmuCR: MesenMesen2 Git (2023/05/08) is compiled. Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

PPSSPP v1.15.3

EmuCR: PPSSPPPPSSPP v1.15.3 is released. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.