ExtraMAME v25.12

ExtraMAME v25.12 is released. ExtraMAME is a small MS Windows compatible GUI wrapper for M.A.M.E., the Multiple Arcade Machine Emulator authored by Nicola Salmoria and the MAME team. M.A.M.E. let's you play thousands of old-school arcade games on your computer. "Extra M.A.M.E." is smaller and easier to use. It doesn't force you to fuss with difficult configurations and it's compatible with all M.A.M.E games.

WinUAE v6.0.2 Beta 10

EmuCR:WinUAEWinUAE v6.0.2 Beta 10 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

OpenTTD v15.0-RC2

EmuCR: OpenTTDOpenTTD v15.0-RC2 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

CloudpilotEmu v2.0.2

CloudpilotEmu v2.0.2 is released. CloudpilotEmu is an emulator for Dragonball-based PalmOS devices that runs in a web browser. In particular, the emulator works on iOS. The emulator is derived from the original POSE emulator. Please see below for the list of currently supported devices.

Geargrafx v1.6.10

Geargrafx v1.6.10 is released. This is an open source project with its ongoing development made possible thanks to the support by these awesome backers.

Xenia Edge Git (2025/12/14)

EmuCR: XeniaXenia Edge Git (2025/12/14) is released. Xenia Edge is yet another experimental fork of the Xenia emulator, mainly based on Xenia Canary but with the aim of quicker iteration and improvements to Vulkan backend and Linux platform in particular. Windows of course remains fully supported as well and will benefit from changes made here especially with its Vulkan backend.

Mupen64-RR Lua v1.3.0-9

Mupen64-RR Lua 1.3.0-9 is released. Mupen64 ReRecording is the re-recording branch of Mupen64.This is the development project for this branch of Mupen64. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

VisualBoyAdvance-M Git (2025/12/14)

EmuCR VisualBoyAdvanceVisualBoyAdvance-M Git (2025/12/14) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

Supermodel v0.3a (2025/12/13)

EmuCR: SupermodelSupermodel v0.3a (2025/12/13) is released. Supermodel emulates Sega's Model 3 arcade platform, allowing you to relive state-of-the-art 3D arcade gaming as it existed from 1996 through 1999. It uses OpenGL, SDL2, and can run on Windows, Linux, and macOS. It also supports network play on low-latency network connections. The source code is freely available under the terms of the GNU General Public License.

rpcs3 Git (2025/12/14)

EmuCR: rpcs3 rpcs3 Git (2025/12/14) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

PCSX2 v2.5.382

EmuCR: PCSX2PCSX2 v2.5.382 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

DOSBox-Staging Git (2025/12/14)

EmuCR: DOSBoxDOSBox-Staging Git (2025/12/14) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.

DuckStation Git (2025/12/14)

EmuCR: DuckStation DuckStation Git (2025/12/14) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

DOSBox-X Git (2025/12/14)

EmuCR: DOSBoxDOSBox-X Git (2025/12/14) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

BizHawk Git (2025/12/14)

EmuCR: BizHawkBizHawk Git (2025/12/14) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

3Beans (2025/12/14)

3Beans (2025/12/14) is released. 3Beans emulates the 3DS at a low level, which means that it runs the entire OS as if it were on real hardware. It can boot the home menu and play cartridge-based games, but it's still young and has plenty of issues. It's currently fully interpreted and software-rendered, which makes it portable but slow. If the project matures enough, I might try to incorporate hardware acceleration or high-level elements to achieve reasonable speeds.