2026-11-10

Eglantine (2026/11/09)

Eglantine (2026/11/09) is released. Eglantine is a free and opensource (FOSS) Switch 2 emulator, derived from Eden, Yuzu and Sudachi - started by developer Camille LaVey. It's written in C++ with portability in mind, with builds for Windows, Linux and macOS.

Eglantine Changelog:
bump to 0.1.0-rc3 (78743f30c2)
downgraded ubuntu for older gzip (293b5598fb)
chore: bumped to 0.1.0-rc2 (66bfbc5321)
fix: fixed change log (fbcfe365d7)
fixed stupid ci (eff9f843af)
shader: lower BRA.U and HSETP2 with a constant buffer (1e2c2dd4db)
ci: added discord RPC to builds (373a7f5ac1)
fix: add translations to build (fixes #767) (0fa5991d0e)
docs: added theme fix to changelog (5726e5f6be)
Revert "Merge pull request #700 from Djihads80/revert-609-fix/mkw-performance-601" (45ad48059b)
fixed closing software using wrong colors (e5d9dcc2e3)
vk_pipeline_cache: keep the disk cache across translation-only version bumps (eab2c2246d)
spirv: keep native global memory helpers as calls and route with one switch (9a362357a2)
add relower_words.cpp for instruction lowering from hex input (77c41e14db)
Fix discord invite link in docs (7f07486c29)
fix: gcc build failed (a61fb4154d)
fixed missing ccache command (cf72eec6ad)
vulkan: use Info::UsesWarpOps for mesh and task stages (0e82056820)
vulkan: mesh and task stages now require the guest warp size (ff72fed972)
shader: share the warp-op check between pipeline stages (70a841058e)
tools/nx2: catalogue: Ocarina of Time: 6 programs (ac20ee1535)
shader, buffer_cache: let compute programs bind up to 64 storage buffers (de4ed9d9d7)
shader: shadow copies for SHF, IADD3.UR, FSETP and I2F in the lowering (900ab5a825)
fix: build on ninja (a2b70664fc)
fixed llvm download (ebecf65655)
applied updated setup build action (c02ab82326)
ci: fixed duplicated caches (583b125d5a)
docs: added current features in changelog (a4d3aa40cf)
ci: added way to build only certain oses and only pgo (baa6d295ac)
ci: updated runners (a6ffbeb24f)
ci: cache builds (aff8b2569b)
build(deps): bump the all-actions group with 2 updates (6c96e95611)
ci: added dependabot for github actions (a017245408)
mkw: enable targeted water feedback and full-speed movie presentation (39a33c4a78)
file_sys: guard LayeredFS/ExeFS patch dirs against missing mod roots (34a791dbd8)
LOCAL TEST: EDEN_NX2_FRONT_BATCH sends runs of incrementing 3D writes to the split front in one call (ed6632e258)
local: fence operation lists as vectors (no allocation per queued operation) (d52e5f1036)
local: LayeredFS for NUP RomFS (merged, not updatable), cached (539b830205)
local: texture cache threshold overrides capped at the device budget (5d5fba1ca1)
LOCAL TEST: EDEN_NX2_SWAP_INTERVAL doesn't apply while video frames are decoded (Ocarina's 60 fps cutscene videos) (854b81b17b)
vulkan: drop queued shader builds on close (37a3ad3ad9)
vulkan: wait for shader builds before the cache save on close (f9de7d8551)
vulkan: intel arc fixes for MKW (8e87cf5a66)
Toggle USE_DISCORD_PRESENCE flag in release workflow (a25ad9582e)
Include string_util.h in deconstructed_rom_directory.cpp (0b0d4d43a2)
Add cover fetching functionality for Discord RPC (b174764a37)
Add game_version member to DiscordRPC struct (5b0df6085e)
Enabling discord rpc (05cad80d0e)

Download: Eglantine (2026/11/09)
Source: Here

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