Mame Classic v26.02.0 is released. Mame Classic is the first Windows Front-End for M.A.M.E. to feature independent default settings for raster and vector games! Works with Windows 98, ME, 2000, XP, & Vista.
2026-02-20
Mame Classic v26.02.0
Mame Classic v26.02.0 is released. Mame Classic is the first Windows Front-End for M.A.M.E. to feature independent default settings for raster and vector games! Works with Windows 98, ME, 2000, XP, & Vista.
Igir v4.3.1
DS4MapperTest v0.0.24
DS4MapperTest v0.0.24 is released. Mainly used as a test ground for trying out different mapping ideas. The application can currently support using a DualShock 4, DualSense, 8BitDo Ultimate 2 Wireless, Steam Controller, JoyCon, and Switch Pro.
emuze v0.58.0
Lazuli Nightly (2026/02/20)
Lazuli Nightly (2026/02/20) is released. GameCube emulator. lazuli is a work-in-progress GameCube emulator. lazuli is still very much a toy, but it's able to boot multiple commercial games and lots of homebrew.
Xenia Edge Git (2026/02/20)
DuckStation v0.1-10819
DuckStation v0.1-10819 is released. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Lazuli Nightly (2026/02/19)
Lazuli Nightly (2026/02/19) is released. GameCube emulator. lazuli is a work-in-progress GameCube emulator. lazuli is still very much a toy, but it's able to boot multiple commercial games and lots of homebrew.
Xenia Git (2026/02/20)
Xenia Git (2026/02/20) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).
Vita3K Git (2026/02/20)
Vita3K Git (2026/02/20) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.
VisualBoyAdvance-M Git (2026/02/20)
VisualBoyAdvance-M Git (2026/02/20) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
ShadPS4 Pre (2026/02/19)
ShadPS4 Pre (2026/02/18) is released. An early PS4 emulator for Windows and Linux written in C++.
rpcs3 Git (2026/02/20)
rpcs3 Git (2026/02/20) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
PCSX2 v2.7.133
PCSX2 v2.7.133 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
OpenMSX Git (2026/02/20)
OpenMSX Git (2026/02/20) is compiled. OpenMSX is an open source MSX emulator which is free according to the Debian Free Software Guidelines, available under the GNU General Public License.For copyright reasons the emulator cannot be distributed with original BIOS ROM images. OpenMSX includes C-BIOS a minimal implementation of the MSX BIOS, allowing to play quite some games without the need to have an original MSX BIOS ROM image. You can also use your own BIOS ROM image if you please.
mGBA Git (2026/02/20)
mGBA Git (2026/02/20) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
Hades Git (2026/02/20)
FB Neo Git (2026/02/20)
FB Neo Git (2026/02/20) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
DOSBox-X Git (2026/02/20)
DOSBox-X Git (2026/02/20) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
Dolphin Git 2512-401
Dolphin Git 2512-401 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
DOSBox-Staging Git (2026/02/20)
DOSBox-Staging Git (2026/02/20) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.
PPSSPP Git (2026/02/20)
BizHawk Git (2026/02/20)
BizHawk Git (2026/02/20) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Azahar Git (2026/02/20)
3Beans (2026/02/20)
3Beans (2026/02/20) is released. 3Beans emulates the 3DS at a low level, which means that it runs the entire OS as if it were on real hardware. It can boot the home menu and play cartridge-based games, but it's still young and has plenty of issues. It's currently fully interpreted and software-rendered, which makes it portable but slow. If the project matures enough, I might try to incorporate hardware acceleration or high-level elements to achieve reasonable speeds.
