2026-11-04
#CSpect v4.5.1
#CSpect v4.5.1 is released. #CSpect is a free ZX Spectrum Next Emulator for PC, MacOS and Linux. While it's primary focus is a development tool, it will also let you play games from this platform, and run the full ZXNextOS.
xemu Modern GUI v2.6
xemu Modern GUI v2.6 is released. This is an experimental fork of xemu for trying out user interface improvements. It is not official xemu, and it is not made, endorsed or supported by the xemu project. Some of these ideas may never appear in xemu.
NgpCraft Emulator v3.14
NgpCraft Emulator v3.14 is released. A Neo Geo Pocket / Neo Geo Pocket Color emulator: a fast native C++ core (TLCS-900H + Z80 + K2GE video) driven by a PyQt6 desktop shell. Its timing is calibrated against real hardware — instruction-fetch wait-states on the cartridge flash, silicon-measured MUL/DIV and LDIR costs — so self-timed games (Cool Boarders Pocket, Densha de Go) run at their true 30 fps instead of the ~2× too fast that most emulators show.
Visual Boy Advance GX v3.0.5
Visual Boy Advance GX v3.0.5 is released. Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Snes9x GX v5.0.5
Snes9x GX v5.0.5 is released. Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
shadNet (2026/11/03) 1c64b8c
FCE Ultra GX v4.0.4
FCE Ultra GX v4.0.4 is released. FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.
Geargrafx v1.8.7
Geargrafx v1.8.7 is released. This is an open source project with its ongoing development made possible thanks to the support by these awesome backers.
xbased v1.0.11
xbased v1.0.11 is released. A free and open-source Xbox emulator for Windows and Linux, with a console-style dashboard.
Xenia Edge Git (2026/11/04)
KytyPS5 (2026/11/04)
KytyPS5 (2026/11/04) is released. KytyPS5 is a PlayStation 5 compatibility layer. The project is still in an early stage of development, so compatibility is limited and behavior may change quickly between builds.
Eglantine nx2 build 206
Eglantine nx2 build 206 is released. Eglantine is a free and opensource (FOSS) Switch 2 emulator, derived from Eden, Yuzu and Sudachi - started by developer Camille LaVey. It's written in C++ with portability in mind, with builds for Windows, Linux and macOS.
Xenia Git (2026/11/04)
Xenia Git (2026/11/04) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).
Vita3K Git (2026/11/04)
Vita3K Git (2026/11/04) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.
Stella Git (2026/11/04)
Stella Git (2026/11/04) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
ShadPS4 Pre (2026/11/04)
ShadPS4 Pre (2026/11/04) is released. An early PS4 emulator for Windows and Linux written in C++.
rpcs3 Git (2026/11/04)
rpcs3 Git (2026/11/04) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
ShadPS4-QtLauncher (2026/11/03)
ShadPS4-QtLauncher (2026/11/03) is released. QtLauncher is the official launcher for shadPS4. ShadPS4 is an early PS4 emulator for Windows and Linux written in C++.
PCSX-Redux Git (2026/11/04)
PCSX-Redux Git (2026/11/04) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX2 v2.9.153
PCSX2 v2.9.153 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
mGBA Git (2026/11/04)
mGBA Git (2026/11/04) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
FB Neo Git (2026/11/04)
FB Neo Git (2026/11/04) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
EKA2L1 Git (2026/11/04)
EKA2L1 Git (2026/11/04) is compiled. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.
DuckStation Git (2026/11/04)
DuckStation Git (2026/11/04) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.