2010-06-17

Dolphin SVN r5729

EmuCR:DolphinDolphin SVN r5729 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5723
Automatically detect and use shared library packages for
LZO/SFML/SOIL as already done for GLEW/SDL/zlib.
r5724
DX11:
Disable D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY when compiling pixel shaders in Debug configurations as well.
Properly support centered text drawing, even though it's not used, yet. Credits go to xsacha for this one.
Found an awesome hacky way to free the buffer memory used by ReplaceTexture2D. At least it gets freed at all now...
Various other tweaks to texture conversion.
r5725
Linux build fix.
r5726
Hopefully fix Windows build.
r5727
Don't try to link with dynamic versions of the LZO/SFML/SOIL libraries
on Linux when building a release image to make it more general.

OpenCL is new in OS X 10.6, so we can't restrict ourselves to the 10.5
compatibility SDK when OpenCL is enabled.

OpenCL really should be a runtime option (and weakly linked on OS X).
r5728
DX11: Introduce a D3DBlob class.
Advantages:
- easier to use
- drops our dependence on d3d10.lib, without depending on the June 2010 DX SDK
- makes finding unreleased buffers easier
- possibly more ;P
r5729
On linux make the build default to autodetection of glew, sdl, zlib, lzo, sfml-network, and soil, with an option to override the autodetection to force a static build.

MaxOSX will always use a static builds of those libraries as per soren's wishes.

Download:Dolphin SVN r5729 x86
Download:Dolphin SVN r5729 x64
Source:Here

2 Comments:

  1. when will speedup optimalization for pc?

    ReplyDelete
  2. Please, fix DUAL CORE (ON) in WII SPORT RESORT, WII SPORT and RED STEEL 2.

    PLLLLEEEAAASSSEEEE.

    ReplyDelete

Can't post a comment? Try This!