The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Converted some do while loops into cascading switch statements. Optimized some branching.
- Changing some conditionals around for a slight optimization.
- Reducing stack pressure by reusing a local variable instead of creating a new local variable.
- Changing some more post-increments into pre-increments.
Play Online: GameBoy Online (2011/10/05)
Source: Here
0 Comments
Post a Comment