ODAMEX v0.6.1 Changelog:
General Odamex Changes: - General bug fixes and code optimizations. - Console optimizations. Includes a fix for aliases that contain parameters. - New co_blockmapfix variable that fixes hit-scan collision on actors that overlap more than one blockmap. This is useful due to vanilla Doom having a bug that had some shots appear to hit but do not do the damage they are intended to. - Added several ZDoom 1.23 actors, notably thing thrusters. - The vanilla disk loading icon now displays when the in-game cache is being updated. Odamex Client Changes: - Renderer improvements. - Added the allowing of arbitrary window sizes, as well as fixed a bug for the maximized non-fullscreen windows being cut off the bottom. - A variety of spectator fixes and enhancements. - New voice announcer system. - Force enemy colors with r_forceenemycolor and color with r_enemycolor variables. - Force team colors with r_forceteamcolor and color with r_teamcolor variables. - Addition of turnspeeds command. - Associating .odd files with the Odamex client will now load Odamex and automatically play the demo. - Alt + F4 and closing the client via the window "X" no longer brings up the quit game prompt, it simple closes the client. Odamex Server Changes: - Added sv_maxplayersperteam. - Addition of server lock, spectator, and team color icons in ag-odalaunch. Odamex Launcher Changes: - You can now right-click a server in Odalaunch to get a server's IP. |
Download: ODAMEX v0.6.1
Source: Here
0 Comments
Post a Comment