Jpcsp SVN changelog:
r2674
Trying to avoid shader compilation error "Different sampler types for same
sample texture unit in fragment shader" on ATI/AMD.
Added support for caching of spline & bezier vertices: performance improvement
for spline and bezier curves when the vertex cache is enabled.
Optimized rendering of spline and bezier curves by combining the vertex display
into a single OpenGL call.
r2675
Added support for dither matrix in 3DStudio for testing purpose.
r2676
Implemented dithering support in the software renderer.
Download: Jpcsp SVN r2676
Source: Here
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