2012-11-12
Dolphin TAS-Input Git 3.0-804
PCSX2 SVN r5449
PCSX2 SVN r5449 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
Dolphin wii-usb Git 3.0-812
Dolphin movie-fixes Git 3.0-802
Dolphin Graphic_Update Git 3.0-797
Gekko Git (2012/11/12)
Gekko Git (2012/11/12) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.
PPSSPP Git (2012/11/12)
PPSSPP Git (2012/11/12) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
MAME SVN r18933
Jpcsp SVN r2843
Stella SVN r2570
BizHawk SVN r3757
BizHawk SVN r3757 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
PCSX2 SVN r5448
PCSX2 SVN r5448 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
MESS SVN r18931
NeoRaine v1.3.5-2
Vba-ReRecording v23.6 (461)
Vba-ReRecording v24 (461)
MEWUI v0.175 - 0.147u2
SSF Test Version (12/11/11)
ZXMAK2 v2.7.2.0 Beta
ZXMAK2 v2.7.2.0 Beta is released. ZXMAK2 is plugin based ZX Spectrum Virtual Machine. On the other side, this is flexible ZX Spectrum emulator. Project written in C#. Currently it works on Windows platform and using Managed DirectX.