Dolphin GLSL-master Git changelog:
* Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
* only create shaders after shadercaches are initialized
Download: Dolphin GLSL-master Git 3.5-576 x86
Download: Dolphin GLSL-master Git 3.5-576 x64
Source: Here
whats the difference between this branch and the normal from the official website?
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