Dolphin Git changelog:
- VertexShaderManager: Make ProjectionHack private
- wx: Prevent warnings when compiling with recent versions of g++
- Merge branch 'possibly-useful-netplay-changes'
- There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.
- Continuation of the previous commit. I missed a integer.
- Fix a issue in the texture conversion shaders that was multiplying an integer with a float.
Download: Dolphin Git 3.5-1643 x86
Download: Dolphin Git 3.5-1643 x64
Source: Here
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