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BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG- 1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD- ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator
BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance
BizHawk SVN Changelog:
r6022
snes-fix trace logging (copy/paste error during refactoring)
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r6021
little fix to the previous
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r6020
use GL_EXT_framebuffer_object instead of opengl 3.0 core FBO support, for to help on low-spec hardware
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r6019
dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead
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r6018
add a rather bulky build of themaister's cg2glsl. as usual, the python->exe conversion story is totally bolloxed, so I had to use ironpython which turns 250KB of python code into 5280KB of MSIL
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r6017
restore scanlines filter as shader
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r6016
forgot to add
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r6015
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
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r6014
genesis: only save the actual saveram (instead of an overly large file) in some cases with MD cart. disable automatic saveram (that didn't exist anyway) in most non-saveram carts. for mega CD, reduce size of EBRAM cart to 16KiB. it's sti...
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r6013
nes: finish cleanup on namcot 129/163
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r6012
Slight and meaningless TAStudio stuff
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r6011
gpgx: cleanup unused stuff
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r6010
NES: change namcot 163/129 to conform to more accurate modern knowledge of how the chip works. probably doesn't affect any games?
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r6009
continue previous commit
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r6008
nes: move namcot175&340 to their own class, and change a few things. fixes bad mirroring in some games
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r6007
gpgx minor code cleanup
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Download: BizHawk SVN r6022
Source: Here
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