Important Features:
- Async shader compilation (Avoiding shader compilation time)
- Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
- Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
- Dolpby Pro Logic II support for xaudio and openal
- Larger internal resolutions (IRx6) to allow 4k gaming
- Custom Texture improvements to allow direct compressed texture loading including mipmaps
- DSP - Time Streching Option (Improve sound output to avoid sound skipping on slow machines)
- DX9 support for old machines
Other Features
- Multithreaded Shader Compilation
- Early depth test implementation to correct related issues and increase performance
- Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems
- Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
- Shader generation Path reorganization to improve performance
- Implemented 3d support for Side by side/TopBottom 3d rendering
- Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
- Others fixes and little improves.
Changelog:
Stable 304(bd20880):
Merged latest master changes.
Fixed some issues reported in the forum..
Unstable 328(17b6dee):
Merged 3d support from master
Added support for interlaced 3d mode.
Download: Ishiiruka-Dolphin Custom Version (2015/04/06)
Source: Here
why not contribute this to the main program?!
ReplyDeleteNext will be Dolphin running PS3 and XBOX360 Games. Please kill me for that.
ReplyDeletegood work.
ReplyDelete