2015-08-20

PCSX2 Git (2015/08/20)

EmuCR: PCSX2PCSX2 Git (2015/08/20) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #776 from micove/Fix_Bot
Windows: Fix bot
* x86emitter requires the setup.h generated by wx.
Build wx30config before x86emitter.
* GSdx-dx: Workaround for NVidia Win10 Issues, possibly? at least seems to fix it..
* debugger: Fix Assemble Opcode functionality
For some reason it was working in wx2.8 with a GetLabel(). Strange that.
* Merge pull request #773 from micove/Fixes_MSVS
Visual Studio: Fixes for Compilation
* VS2015: Fix Devel.
* Remove extra debug configurations from sln.
Removed
- Debug SSE2 (same as Debug)
- Debug SSSE3
- Debug SSE4
- Debug AVX
- Debug AVX2
- Release SSE2 (same as Release)
.
I also checked the x64 part and made sure no skips and
Debug/Devel/Release used the correct configurations.
.
GSdx can still be compiled with these debug flavors but requires
to manually select them.
* ZeroGS: Add 61 missing symbols.
Apparently only Debug/Devel require
- comctl32.lib
- RpcRT4.lib
- pthreads.lib
* old_plugins: Remove unused configurations + more.
I went a bit of trigger happy since compiling so much is not fun. Changes:
Solution
- Remove all SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove wxAdv3.0 and x86emitter. Compiled but not used.
- Make sure Release compiles Release.
- Make sure Debug compiles Debug.
- Make sure Devel compiles Release or Devel.
- Make sure nothing get skipped.
- Do the last 4 for the x64 build.
.
CDVDolio
- Remove SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove props. Cruft.
- Remove _M_SSE from stdafx.h. Pointless and only reference to it.
xpad
- Remove SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove props. Cruft.
- No reference to _M_SSE.
.
Only GSdx uses _M_SSE.
* Devel: Don't mix Devel with Debug.
Devel uses /MD
Release uses /MD
Debug uses /MDd
.
Don't mix /MD with /MDd.
* Lilypad: Fix compilation error in Debug target.
It could not find dxguid.lib since it was only available for Release.
.
This should go on a prop but that is a different PR.
.
I also fixed it for x64 while I'm at it.
* Debug: Make sure everything builds using Debug.
Skipped: 45
Release to Debug: 6
* Add Debug target for CDVDnull.
It's the only one w/o it.
* MSVS: Compile all plugins. Missing 7.
* Don't use ASIO in release builds of portaudio
Just like in Debug and Devel builds
Conflicts:
pcsx2_suite_2013.sln
* Merge pull request #689 from micove/Update_gitignore
Update .gitignore file.
* Update .gitignore file.
- Remove *.mo. Not needed.
- Add *.aps and delete USBqemu.aps.
- Don't ignore asm files.
- Ignore the cmake obj-i586-linux-gnu build folder in Linux.
- Fix the regex pattern for /bin/pcsx2*
- Don't ignore the changelog of libjpeg.
- portaudio line not needed and ignored vcxproj/props/etc.
- update to the new rcdefs.h location
- Don't ignore pcsx2/gui/Resources/EmbeddedImage.h
- Remove autogenerated file plugins/dev9ghzdrk/Win32/postBuild.cmd
- Simplify lines using '**' or '*.exe'.
Remaining issues:
$ git status --ignored
Ignored files:
plugins/CDVDiso/src/mkiso/mkiso.dsp
plugins/CDVDiso/src/mkiso/mkiso.dsw
.
These can be deleted.

Download: PCSX2 Git (2015/08/20)
Source: Here

1 Comments:

  1. please ad the sound voici in DOA2 Harcore USA , please , beautiful game
    but no voices just sound music
    fix it please

    ReplyDelete

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