Visual Pinball v10.0.0 Changelog:
For all the changes regarding the core vbs script file package (like cvpmTrough,cvpmSaucer,BallMass,UseVPMDMD,UseVPMColoredDMD, the Controller abstraction (DOF,B2S,VPM,EM) and the new Coindoor key functionality) look into core.vbs for the full changelog
The next generation of Visual Pinball finally arrives!
due to this, VP10 breaks a lot of backwards compatibility for ramps, lights, physics, colors/images/materials, and more, so
most existing VP9 and VP8 tables will not work correctly or will even output script errors when run, -but they will load-, so you can reuse all existing work!
-> TL.DR up-front conversion hints:
- pull lightsource->ambient down to 0,0,0 (or at least a small value to avoid loss in fidelity of the colors)
- crank up lightsource->emission to 255,255,255 and tweak the color from there (to get a good contrast on the shading)
- tweak the lightsource->height and the two emission-scales (and try to keep the light range really really really large before tweaking the rest of the light parameters!)
- if doing nightmods, try to avoid manually toning down all images and materials, but rather just use the light emission settings
including the new night->day slider (this will allow the user to tweak the brightness of the table on his/her own afterwards)
- revisit all physics settings, even if you used VP9Physmod(5) before (only the re-enabled friction and scatter in the physmod5 case though)
- take a look into the new material editor and assign a material to each object on the table
- use flashers when doing special lighting effects/gi-changes/night mods (and tweak existing ones by playing with the opacity (can be >100%) and modulate options),
otherwise try to stick with the newly redone (bulb-)light elements (flashers and bulblights are cheaper to render than other elements)
- revisit CommandReference.txt for all commands that have changed names/behavior, were replaced or deleted
A special thanks has to go out to our awesome alpha testers/improvers: Unclewilly, JPSalas and JimmyFingers!
Download: Visual Pinball v10.0.0
Source: Here
0 Comments
Post a Comment