![EmuCR: Dolphin EmuCR: Dolphin](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo2McrBfp-WkSO1D38El7qE560FxoNUfqBCtzxFsGOXhK0wx6rxth_orO42Jq5SL9JP87WgYbQ0rGYr9RkuBT-qZLZM9ZaVW5bgy6URG1XgCA9aO-s6aAeVb7-8eNcG30n5wjFggZ-B1C-/s320/97969695.jpg)
Dolphin Git changelog:
* Merge pull request #3992 from mimimi085181/wiimote-netplay-fix-second-session
Netplay: Fix 2nd session on Wiimote netplay
* Make tries a u32
Before this variable was an u8, which could theoretically result in desyncs with a large buffer(greater than 255*120/200=153) filled with blank inputs. If this could actually happen, i don't know. But this part of the code on its own looks like it could break.
* Fix running more than one session with Wiimotes
A static var is not a good idea, when the value needs to be reset for every session. Also, the variable holds the data size, so it makes sense to set the data size, where the data is added.
* Merge pull request #3949 from mimimi085181/restore-wiimote-netplay
Restore wiimote netplay
* Revert pr#3660
https://github.com/dolphin-emu/dolphin/pull/3660
* Revert pr#3691
https://github.com/dolphin-emu/dolphin/pull/3691
* Revert pr#3802
https://github.com/dolphin-emu/dolphin/pull/3802
Download: Dolphin Git 5.0-136 x64
Download: Dolphin Git 5.0-136 Android
Source: HereAndroid, Console, Dev_Build, Dolphin, NGC, Wii,
0 Comments
Post a Comment