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PCSX2 Git Changelog:
* gsdx: increase the allocation of the GS memory
GS memory is only 4MB but rendering is allowed to be 2048x2048
with 32 bits format (so 16MB). Technically the frame/depth buffer can start
at the end of the GS memory. Let's not waste too much memory.
Fix crash with BASARAX
(game draws a 2048x1664 32 bits area)
* gsdx debug: use a pretty format name when dumping texture
Much faster to read the format on the file name :)
+ remove a couple of useless ifdef
* gsdx perf: print frame time distribution
Download: PCSX2 Git (2016/09/07)
Source: Here
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