2017-08-04

Cxbx Reloaded Git (2017/08/04)

EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/08/04) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Fix some incorrect initial render/texture states
* QueryAllocationSize correction fixes Cartoon sample?!?
* Organizing Solution Explorer Tree
Grouping D3D8, DSound, Xapi, XG, and XOnline files in their own group
for better sorting and finding.
* Fix Newline For RETURN_RESULT_CHECK
* Straight To The Point
Allow audio buffer to write directly in DS buffer instead of holding it.
* Fixed no audio from Project Gotham Racing title.
* Constantine does not make audio loop?!
Does not affect other titles so far.
* Minor Fix
* Fixed typo comment for pause flags.
* Added 2 DSBCAPS to DirectSoundStream as "known default".
* Fixed Constantine and Splinter Cell Pandora Tomorrow (online.xbe)
titles for getting DSERR_CONTROLUNAVAIL result.
* Add DSS's SetFrequency Support Between 5233 and 5849 Titles
* Fix Constantine from crash often. Does not resolve known audio loop
issue.
* OOPVA signature match back to last known 5233 signature.
* Removed "About.jpg" (#592)
Remove "About.jpg", this image is no longer used.

Download: Cxbx Reloaded Git (2017/08/04)
Source: Here

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